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The Award database is continually updated throughout the year. As a result, data for the given year is not complete until April of the following year. Annual Reports data is a snapshot of agency reported information for that year and hence might look different from the live data in the Awards Information charts.

  1. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  2. A DEVICE ENABLING CHILDREN WHO HAVE LOST THE USE OF A HAND TO PLAY MUSICAL WIND INSTRUMENTS.

    SBC: Amend Music Center            Topic: N/A

    USING AN ALTO SAXOPHONE WE WILL DESIGN A BRACKET AND A FRAME SYSTEM UPON WHICH WILL BE MOUNTED A SERIES OF ELECTRO-MECHANICAL SOLENOIDS. THE SOLENOIDS WILL BE MOUNTED OVER THE KEYS ON HALF OF THE SAXOPHONE IN ORDER TO BE ABLE TO OPERATE THE KEYS INDIVIDUALLY OR IN GROUPS. THE SOLENOIDS WILL BE CONNECTED TO AND ACTIVATED BY A MECHANISM SIMILAR TO A JOYSTICK FROM A VIDEO GAME. ONLY SIX OF THE TERMIN ...

    SBIR Phase I 1993 Department of Education
  3. A MICROCOMPUTER SCREENING SYSTEM FOR CHILDREN WITH DISABILITIES

    SBC: Edmark Corpon            Topic: N/A

    THIS PROPOSAL REQUESTS DEPARTMENT OF EDUCATION SUPPORT FOR EDMARK, A SMALL BUSINESS IN BELLEVUE, WASHINGTON, TO DEVELOPAND FIELD-TEST A HARDWARE/SOFTWARE PACKAGE TO ADDRESS THE POSSIBLE DISABILITIES BY TEACHERS AND PARAPROFESSIONALS. PUBLIC LAW 99-457 REQUIRES THE IDENTIFICATION AND PROVISION OF SERVICES TO YOUNG CHILDREN WITH DISABILITIES. QUALIFIED PERSONAL, REMOTE LOCATION, OR OTHER REASONS. A ...

    SBIR Phase I 1990 Department of Education
  4. A virtual launchpad for learning at higher speeds

    SBC: Current Conceptions, Inc.            Topic: N/A

    The overall goal is to develop a Virtual Learning LaunchPad prototype and to compare the learning by students viewing this prototype with a traditional video lecture. The Virtual Learning LaunchPad will merge six delivery methods to greatly compress delivery time of a complex concept in reproductive science. The technologies incorporated will be: 3-dimensional anatomical reconstructions, step-an ...

    SBIR Phase I 2006 Department of Education
  5. ADAPTATION AND DEVELOPMENT OF A COMPACT, PORTABLE COMPUTERIZED REAL-TIME CAPTIONING STENOGRAPHIC UNIT FOR USE IN COURTROOMS WHERE DEAF LAWYERS OR JURORS ARE ACCOMODATED

    SBC: Virgus Computer Systems            Topic: N/A

    USING COMPUTERIZED REAL-TIME CAPTIONING STENOGRAPHIC TECHNOLOGY DEVELOPED BY VIRGUS COMPUTER SYSTEMS (VCS), THE PRINCIPAL INVESTIGATOR WILL DETERMINE ANY ADAPTATIONS NECESSARY TO ENABLE THIS STENOGRAPHIC TECHNOLOGY TO BE OF SIGNIFICANT BENEFIT TO HEARING-IMPAIRED (DEAF) LAWYERS, JURORS, LITIGANTS OR WITNESSES IN A COURTROOM SETTING. VCS,A SOFTWARE DEVELOPMENT AND MARKETING FIRM SPECIALIZING IN PRO ...

    SBIR Phase I 1989 Department of Education
  6. Adaptation of a Chinook Pontoon Boat Allowing Full Accessibility for Persons Physically Challenged

    SBC: Cheney Weeder Manufacturing            Topic: N/A

    N/A

    SBIR Phase I 1995 Department of Education
  7. AlphaBear

    SBC: Spry Fox LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
  8. AlphaBear2

    SBC: Spry Fox LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  9. BIOMECHANICAL PROPERTIES OF RECIPROCATING MOTION FOR DIS- ABLED INDIVIDUALS WHILE CYCLING

    SBC: Motion Transfer Cycling            Topic: N/A

    ALTHOUGH BICYCLES HAVE LONG BEEN USED IN THE REHABILITATION OF NEUROMUSCULAR AND MUCULOSKELETAL CONDITIONS FOR BOTH LOW-ER AND UPPER EXTREMITIES, LITTLE RESEARCH HAS BEEN DONE TO INVESTIGATE THE EFFECTS OF THE TRADITIONAL CIRCULAR CRANKINGMOTION ON PATIENT REHABILITATION. RETURNING A PATIENCT TO OPTIMUM FUNCTION REQUIRES A VARIETY OF MEASURES TO INCREASE STRENGTH, RANGE OF MOTION, ENDURANCE (BOTH ...

    SBIR Phase I 1988 Department of Education
  10. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences

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