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The Award database is continually updated throughout the year. As a result, data for the given year is not complete until April of the following year. Annual Reports data is a snapshot of agency reported information for that year and hence might look different from the live data in the Awards Information charts.

  1. Learning to Code with a Pretend Play Storytelling Model

    SBC: CODESPARK, INC.            Topic: 91990018R0006

    In previous research and development, the developers created codeSpark, a game that employs a visual and block-based approach with puzzles to teach programming skills to children ages 5 to 9 years old. In this project, the developers will create a prototype of a fantasy-based story to be integrated within the existing game. The pretend-play scenarios will include characters, storylines, and incent ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  2. Structured Adaptivity for Computer Science Coding

    SBC: ZYANTE INC.            Topic: 91990018R0006

    In this project, the team will develop a prototype of a web-based coding progression tool for high school students to practice coding from easy to successively harder levels. The prototype will provide graded practice exercises, solutions, and explanations for important coding tasks. At the end of Phase I, in a pilot study in five high school classrooms, the researchers will examine whether the pr ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  3. StoryWorld: Formative Evaluation Dashboard for English Language Learners

    SBC: StoryWorld International Corporation            Topic: EDIES17R0005

    In prior research and development, the project team developed a StoryWorld, a computer-based intervention for English Learners (ELs) that presents children oral and written narratives in English while also providing the information in their first language. With this Phase I funding, the team will develop and test a prototype of a web-based dashboard that provides EL teachers real-time reports on c ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  4. CloudLab: Software Development for Hands-On Science Learning

    SBC: MYRIAD SENSORS, INC.            Topic: EDIES15R0005

    In prior research and development, the project team developed PocketLab, a set of web-based hands-on science simulations for middle school classrooms. With this Phase I funding, the team will develop and test a prototype of CloudLab, a classroom management platform to extend the functionality of PocketLab. The prototype will include a portal so that a class of students can collaborate on experimen ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  5. A Novel Platform for High-Quality Formative Assessment in Mathematics

    SBC: Simbulus, Inc.            Topic: edIES15R0005

    In prior research and development, the project team developed Woot Math, a web- and app-based mathematics intervention for algebra. With this Phase I funding, the team will develop and test a prototype of Woot Math Polls, an interactive formative assessment platform to facilitate teachers' real-time decision-making while students use Woot Math in the classroom. The prototype will allow teachers to ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  6. Automated Basic Reading Assessment

    SBC: ANALYTIC MEASURES INCORPORATED            Topic: 1

    This project team will develop and test a prototype of Moby.Read, a stand-alone app for handheld devices or tablets. Using Moby.Read, grade school students will read a passage out loud and the speech-recognition software will generate an assessment of oral-reading fluency in real-time. The app is intended to replace face-to-face oral reading assessments done by teachers in order to save teachers t ...

    SBIR Phase I 2016 Department of Education
  7. Development of an Online, Multi-Challenge Platform that can Host Multiple K-12 Engineering Design Challenge Competitions Simultaneously

    SBC: FUTURE ENGINEERS, LLC            Topic: 1

    This project team will develop and test a prototype an online platform to facilitate engineering project challenges within K–12 classrooms across many schools. The prototype will include a content management platform to enable a high volume of challenges for students to conduct projects on a broad range of STEM topics, such as computer coding, digital modeling, or producing simulations. In a pil ...

    SBIR Phase I 2016 Department of Education
  8. EdSurge Concierge: Improving Product Discovery Process

    SBC: EDSURGE INC            Topic: 1

    In prior research and development, the team and their partners developed EdSurge Concierge, an online platform to facilitate school improvement. With this Phase I funding, the project team will develop and test a next prototype of the platform with improved capability to generate information administrators need to make decisions on selecting technology tools to drive school improvement. The protot ...

    SBIR Phase I 2016 Department of Education
  9. Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

    SBC: BrainQuake Inc            Topic: edIES15R0005

    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker sk ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  10. S4: A Game-Based 4th Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: edIES15R0005

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards. S4 will include "just-in-time" prompts to support teacher-guided mathematical conversations with stude ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences

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