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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Inclusive Talking Diagrams: Combining Sound Based AR & Tactile Pieces for Accessible Visual Based STEM Communication

    SBC: ALCHEMIE SOLUTIONS, INC.            Topic: 91990022R0005

    Not available

    SBIR Phase II 2022 Department of EducationInstitute of Education Sciences
  2. Inclusive Talking Diagrams: Combining Sound Based AR & Tactile Pieces for Accessible Visual Based STEM Communication

    SBC: ALCHEMIE SOLUTIONS, INC.            Topic: 91990021R0002

    Not available

    SBIR Phase I 2021 Department of EducationInstitute of Education Sciences
  3. Learning through a Multi-Sensory Augmented Reality Interface for Physical Manipulatives

    SBC: ALCHEMIE SOLUTIONS, INC.            Topic: 91990020R0006

    This project will develop an augmented reality application to generate personalized formative assessment feedback as students interact with physical objects related to STEM (science, technology, engineering, and math) concepts, such as recognizing the shape of an atom. The prototype will be designed as a multi-sensory tool to support students with visual challenges. At the end of Phase I, in a res ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  4. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MIDSCHOOLMATH, LLC            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Fate and Fortune, an online class-wide intervention where grade 8 students learn algebra within a story-based game. Research demonstrates that students who do not succeed in algebra are more likely to eventually drop out of high school. When students begin Algebra I, a lack of conceptually meaning and understanding can be further reinforced by ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  5. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MIDSCHOOLMATH, LLC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of Fate and Fortune, a simulated learning environment aligned for grade 8 algebra. The prototype will include story-based adventure set in the era of the spice trade of the 1600s. In the multi-player game, the class of students must apply algebraic equations to advance and learn academic content. At the end of Phase I, i ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  6. Development and Evaluation of the Online and Applied System for Intervention Skills (OASIS) Program for the Supervision of Professionals Working with Young Children with Autism.

    SBC: BEHAVIORAL TECHNOLOGIES CONSULTING ORGANIZATION, INC            Topic: N/A

    This project seeks to develop and evaluate a pilot version of the Online and Applied System for Intervention Skills – Supervision (OASIS-S) a cloud-based portal for the supervision of individuals in service fields that require post-degree supervision. Initially two modules (online and skill-based activities) will be developed for those seeking certification as behavior analysts. This system inco ...

    SBIR Phase I 2014 Department of Education
  7. Empires: The First Socially-Networked Story-Based Math Game

    SBC: MIDSCHOOLMATH, LLC            Topic: N/A

    Empires is a web-based game that addresses 36 pre-algebra Common Core State Standards in mathematics for 7th and 8th grades. The game follows a storyline in a recreation of an ancient empire which is at the brink of agricultural revolution and of becoming a trade economy. As students play the game, they engage in math-focused activities to drive the action, such as taxing citizens to learn ratios ...

    SBIR Phase II 2013 Department of Education
  8. Adjusting Computer Input Device Settings Automatically to Meet User Needs

    SBC: Koester Performance Research            Topic: 84133S1

    Abstract - The goal of this work is to enhance the productivity and comfort of computer access for people whose impairments affect their ability to use the computer keyboard and mouse. In Phase I, we will develop and evaluate a software tool for the automatic configuration of computer keyboards. The software will assess current user performance with their keyboard and recommend the appropriate Win ...

    SBIR Phase I 2013 Department of Education
  9. The American War Featuring Valley Sim

    SBC: Flip Learning            Topic: N/A

    This project team is developing a prototype of The American War: Featuring Valley Sim, an e-textbook for college students that will integrate thematic content and role-playing, games, and simulations. The product will allow students to recreate and critique arguments and events during the civil war from the perspective of those who were alive during that period. The games will supplement classroom ...

    SBIR Phase I 2012 Department of Education
  10. MenuChoice:Nutrition Program for Community-based Group Homes for Persons with Intellectual or Developmental Disabilities

    SBC: GOOD NUTRITION IDEAS, LLC            Topic: 84133S1

    This project develops a nutrition program, MenuChoice©, for community-based group homes for persons with intellectual or developmental disabilities (IDD). Adults with IDD experience poorer nutritional health and more nutrition-related secondary conditions than adults without disabilities. These conditions are preventable and modifiable through a safe, healthful diet, but multiple challenges precl ...

    SBIR Phase I 2011 Department of Education
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