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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: SECOND AVENUE SOFTWARE, INC.            Topic: N/A

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  2. Empires: The First Socially-Networked Story-Based Math Game

    SBC: MIDSCHOOLMATH, LLC            Topic: N/A

    Empires is a web-based game that addresses 36 pre-algebra Common Core State Standards in mathematics for 7th and 8th grades. The game follows a storyline in a recreation of an ancient empire which is at the brink of agricultural revolution and of becoming a trade economy. As students play the game, they engage in math-focused activities to drive the action, such as taxing citizens to learn ratios ...

    SBIR Phase II 2013 Department of Education
  3. Teachley: Math Facts – Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency

    SBC: TEACHLEY, LLC            Topic: N/A

    The web-based game, MathFacts, will include a series of apps for touch-screen tablet computers to support math learning for 1st to 4th grade students with major or sometimes intractable learning difficulties. In the game, students will learn content through mini-lessons, engage with problems in practice and speed rounds, and then receive formative feedback on their performance. Students will use ...

    SBIR Phase II 2013 Department of Education
  4. Anatomic 3D Synthetic Tissue Printer for Medical Training

    SBC: SERAPH ROBOTICS, INC.            Topic: DHP12003

    Military medical personnel are not prepared to provide trauma care to severely injured soldiers in wartime due to inadequate and unrealistic battlefield training opportunities during peacetime. Training has historically been done on human cadavers and live animals, but cadavers are in limited supply, and animal rights groups and physicians are increasing pressure to end the practice of using live ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  5. Learning the Language of Healthcare: Enabling Semantic Web Technology in CHCS

    SBC: KITWARE INC            Topic: DHP12004

    The goal of this project is to implement a Universal Exchange Language suitable for nationwide adoption across healthcare providers, and accessible to patients and medical researchers under appropriate protections for security and privacy, as envisioned in the 2010 PCAST report on Health Information Technology. The team combines unique expertise on (a) the design and implementation of data managem ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  6. Objective Method for Pain Detection/Diagnosis

    SBC: AUTONOMOUS HEALTHCARE INC            Topic: DHP12015

    Multiple studies have identified physiological and behavioral variables that are associated with pain intensity in critical care patients. In this phase of the research, we propose to investigate the feasibility of developing a multi-modality pain intensity detection algorithm predicated on physiological and behavioral indicators of pain as well as designing a plan to"calibrate"and validate the pa ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  7. Growth of a Fungal Biopolymer to Displace Common Synthetic Polymers and Exotic Woods

    SBC: Ecovative Design Llc            Topic: B

    The use of plastic (polyethylene, Polypropylene, polyurethane and poly lactic acid) has grown and continues to grow steadily because of the materials’ high strength-to-weigh ratios, low cost, and ease of molding as compared to conventional natural materials. Unfortunately, almost all commercial plastics are notoriously unsustainable due to fossil fuel-based constituents, the wasteful and energy ...

    SBIR Phase I 2013 Environmental Protection Agency
  8. Mission US: An Interactive Solution for Middle School History Learning

    SBC: Electric Funstuff, Inc.            Topic: N/A

    This project team will develop a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game will provide players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game will include story-based immersive narra ...

    SBIR Phase I 2013 Department of Education
  9. Enabling Accessibility of Content Updates in Web Applications

    SBC: CHARMTECH LABS LLC            Topic: 84133S1

    This Phase I SBIR project will investigate the feasibility of making dynamic web content accessible to people with vision impairments with an ease that will be on par with sighted people. Such content characterizes todays myriad of important and pervasive web applications (e.g., Facebook, Gmail, Google Docs, Chat Rooms, Online Banking, and Travel) The project will demonstrate the feasibility by bu ...

    SBIR Phase I 2013 Department of Education
  10. Digital SQUID Array for Portable Low-Field MRI System for Combat Diagnostics

    SBC: HYPRES INC            Topic: OSD11H18

    Recent research has shown that Superconducting Quantum Interference Devices (SQUIDs) may be used to measure the very weak magnetic signals in Magnetic Resonance Imaging (MRI) at ultra-low magnetic fields in the milli-tesla range or below. However, the signal-to-noise ratio (SNR) is quite low, requiring very long averaging times to obtain reasonable spatial resolution. Under the Phase I project, we ...

    SBIR Phase II 2013 Department of DefenseDefense Health Agency
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