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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: SECOND AVENUE SOFTWARE, INC.            Topic: N/A

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  2. Dynamic Narrative Generation Software To Improve Social And Behavioral School Readiness Skills Needed For The Successful Transition To Grade School

    SBC: 3-C Institute for Social Development, Inc.            Topic: N/A

    The project team is developing a prototype of a web-based intervention for pre-kindergarten and kindergarten students to prepare for the transition to grade school. The product will support students as they create stories using a step-by-step scripted interactive process. The stories will focus on skills that are related to school readiness, such as self-regulation, positive behaviors with peers, ...

    SBIR Phase I 2013 Department of Education
  3. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    SBC: Filament Games, Llc            Topic: N/A

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective implementation of traditional civics interventions by replacing static paper content and training manuals with dynamic interactive content and key information for gameplay. Modules will include LawMaker, ...

    SBIR Phase II 2013 Department of Education
  4. Hall Of Heroes: An Interactive Social Tutoring System To Improve And Measure Social Goals For Students In Preparation For Transition To Middle School

    SBC: 3-C Institute for Social Development, Inc.            Topic: N/A

    Hall of Heroes will be a web-based game for fifth graders to engage with pedagogical agents (animated life-like characters) to solve tailored social problem solving tasks and build social skills to use in challenging situations. Instructional content will focus on six core Social Skill Units (Cooperation, Communication, Emotion Regulation, Empathy, Impulse Control, and Social Initiation) based on ...

    SBIR Phase II 2013 Department of Education
  5. Teachley: Math Facts – Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency

    SBC: TEACHLEY, LLC            Topic: N/A

    The web-based game, MathFacts, will include a series of apps for touch-screen tablet computers to support math learning for 1st to 4th grade students with major or sometimes intractable learning difficulties. In the game, students will learn content through mini-lessons, engage with problems in practice and speed rounds, and then receive formative feedback on their performance. Students will use ...

    SBIR Phase II 2013 Department of Education
  6. Dynamic E-Learning to Improve Postsecondary Transition Outcomes for Secondary Students with High Functioning Autism

    SBC: 3-C Institute for Social Development, Inc.            Topic: N/A

    This project team will develop a web-based product to engage 11th and 12th grade high school students with HF-ASD in a self-paced online interactive course to learn about the transition to college, learn specific resilience strategies for coping with the transition to college, and to practice applying those strategies via participation in interactive simulated exercises. The exercises will include ...

    SBIR Phase I 2013 Department of Education
  7. Anatomic 3D Synthetic Tissue Printer for Medical Training

    SBC: SERAPH ROBOTICS, INC.            Topic: DHP12003

    Military medical personnel are not prepared to provide trauma care to severely injured soldiers in wartime due to inadequate and unrealistic battlefield training opportunities during peacetime. Training has historically been done on human cadavers and live animals, but cadavers are in limited supply, and animal rights groups and physicians are increasing pressure to end the practice of using live ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  8. Learning the Language of Healthcare: Enabling Semantic Web Technology in CHCS

    SBC: KITWARE INC            Topic: DHP12004

    The goal of this project is to implement a Universal Exchange Language suitable for nationwide adoption across healthcare providers, and accessible to patients and medical researchers under appropriate protections for security and privacy, as envisioned in the 2010 PCAST report on Health Information Technology. The team combines unique expertise on (a) the design and implementation of data managem ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  9. Objective Method for Pain Detection/Diagnosis

    SBC: AUTONOMOUS HEALTHCARE INC            Topic: DHP12015

    Multiple studies have identified physiological and behavioral variables that are associated with pain intensity in critical care patients. In this phase of the research, we propose to investigate the feasibility of developing a multi-modality pain intensity detection algorithm predicated on physiological and behavioral indicators of pain as well as designing a plan to"calibrate"and validate the pa ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  10. KeraStat(TM) Burn Gel and Halofuginone to Prevent Scar Contracture after Burn Injuries

    SBC: Keranetics, LLC            Topic: DHP12016

    This Phase I project is relevant to the ultimate goals of this program announcement given the prevalence of the IED which often creates complex burn wounds on the face and skin that often form hypertrophic scars that often contract over time. Burn wound healing is a complex process that includes phases of inflammation, granulation tissue formation, re-epithelialization, and, finally, remodeling. ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
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