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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: SECOND AVENUE SOFTWARE, INC.            Topic: N/A

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  2. World Explorador

    SBC: CURRICULAWORKS, INC.            Topic: N/A

    The project team is developing a prototype of the World Explorador game to deliver a learning experience that promotes basic language and literacy skills of English Learners. The games will be available on handheld mobile devices and will provide short, interactive language-rich learning activities intended to provide practice in specific skills. Pilot research in Phase I will seek to demonstrate ...

    SBIR Phase I 2013 Department of Education
  3. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    SBC: Filament Games, Llc            Topic: N/A

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective implementation of traditional civics interventions by replacing static paper content and training manuals with dynamic interactive content and key information for gameplay. Modules will include LawMaker, ...

    SBIR Phase II 2013 Department of Education
  4. Teachley: Math Facts – Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency

    SBC: TEACHLEY, LLC            Topic: N/A

    The web-based game, MathFacts, will include a series of apps for touch-screen tablet computers to support math learning for 1st to 4th grade students with major or sometimes intractable learning difficulties. In the game, students will learn content through mini-lessons, engage with problems in practice and speed rounds, and then receive formative feedback on their performance. Students will use ...

    SBIR Phase II 2013 Department of Education
  5. SciSkillQuest: A Standards-Based Game to Develop Students' Scientific Skills, Academic Mindsets, and Learning Strategies in Science

    SBC: Mindset Works, Inc.            Topic: N/A

    This project will develop SciSkillQuest, a web-based multiplayer game intended to teach middle school students scientific inquiry skills and to foster academic growth mindsets in science. Students will pursue quests, employing inquiry skills to navigate and succeed in the game, including Questioning, Modeling, Investigating, Analyzing, Computing, Explaining, Arguing, and Informing. The game will ...

    SBIR Phase I 2013 Department of Education
  6. Junctional and Non-Compressible Hemorrhage Control Training System

    SBC: POLYMERight, Inc.            Topic: DHP12001

    This proposal is to develop an adaptable and expandable simulation-based training system for teaching and training the soon-to-be-deployed medics in junctional and non-compressible hemorrhage control and other point of injury care trauma control scenarios using Combat Ready Clamp, Abdominal Aortic Tourniquet or similar devices. Training system will include: 1. A model of a torso mimicking anat ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  7. Anatomic 3D Synthetic Tissue Printer for Medical Training

    SBC: SERAPH ROBOTICS, INC.            Topic: DHP12003

    Military medical personnel are not prepared to provide trauma care to severely injured soldiers in wartime due to inadequate and unrealistic battlefield training opportunities during peacetime. Training has historically been done on human cadavers and live animals, but cadavers are in limited supply, and animal rights groups and physicians are increasing pressure to end the practice of using live ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  8. Learning the Language of Healthcare: Enabling Semantic Web Technology in CHCS

    SBC: KITWARE INC            Topic: DHP12004

    The goal of this project is to implement a Universal Exchange Language suitable for nationwide adoption across healthcare providers, and accessible to patients and medical researchers under appropriate protections for security and privacy, as envisioned in the 2010 PCAST report on Health Information Technology. The team combines unique expertise on (a) the design and implementation of data managem ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  9. Multi-Configurable Trap

    SBC: Physical Optics Corporation            Topic: DHP12007

    To meet the DHP"s need for a freestanding, lightweight, compact, portable trap to collect a broad spectrum of flying disease vectors, Physical Optics Corporation (POC) proposes to develop a Multi Configurable Trap (McTrap), based on a combination of trap features that have proven effective in collecting different species; a solar-powered internal rechargeable power source; and a lightweight CO^2 s ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  10. Multisegmental Sensor Integration for Balance Control

    SBC: Ekso Bionics Inc            Topic: DHP12008

    With this Phase I SBIR project we intend to develop technical solutions to the primary issues limiting the feasibility of a stand-alone real-time balance feedback device. We intend to develop a technique that uses multiple sensors to estimate the orientation of the user"s body segments in the presence of real world disturbances. The effort will develop and validate techniques for accurate real-tim ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
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