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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: SECOND AVENUE SOFTWARE, INC.            Topic: N/A

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  2. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    SBC: Filament Games, Llc            Topic: N/A

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective implementation of traditional civics interventions by replacing static paper content and training manuals with dynamic interactive content and key information for gameplay. Modules will include LawMaker, ...

    SBIR Phase II 2013 Department of Education
  3. Teachley: Math Facts – Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency

    SBC: TEACHLEY, LLC            Topic: N/A

    The web-based game, MathFacts, will include a series of apps for touch-screen tablet computers to support math learning for 1st to 4th grade students with major or sometimes intractable learning difficulties. In the game, students will learn content through mini-lessons, engage with problems in practice and speed rounds, and then receive formative feedback on their performance. Students will use ...

    SBIR Phase II 2013 Department of Education
  4. Anatomic 3D Synthetic Tissue Printer for Medical Training

    SBC: SERAPH ROBOTICS, INC.            Topic: DHP12003

    Military medical personnel are not prepared to provide trauma care to severely injured soldiers in wartime due to inadequate and unrealistic battlefield training opportunities during peacetime. Training has historically been done on human cadavers and live animals, but cadavers are in limited supply, and animal rights groups and physicians are increasing pressure to end the practice of using live ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  5. Learning the Language of Healthcare: Enabling Semantic Web Technology in CHCS

    SBC: KITWARE INC            Topic: DHP12004

    The goal of this project is to implement a Universal Exchange Language suitable for nationwide adoption across healthcare providers, and accessible to patients and medical researchers under appropriate protections for security and privacy, as envisioned in the 2010 PCAST report on Health Information Technology. The team combines unique expertise on (a) the design and implementation of data managem ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  6. Objective Method for Pain Detection/Diagnosis

    SBC: AUTONOMOUS HEALTHCARE INC            Topic: DHP12015

    Multiple studies have identified physiological and behavioral variables that are associated with pain intensity in critical care patients. In this phase of the research, we propose to investigate the feasibility of developing a multi-modality pain intensity detection algorithm predicated on physiological and behavioral indicators of pain as well as designing a plan to"calibrate"and validate the pa ...

    SBIR Phase I 2013 Department of DefenseDefense Health Agency
  7. Growth of a Fungal Biopolymer to Displace Common Synthetic Polymers and Exotic Woods

    SBC: Ecovative Design Llc            Topic: B

    The use of plastic (polyethylene, Polypropylene, polyurethane and poly lactic acid) has grown and continues to grow steadily because of the materials’ high strength-to-weigh ratios, low cost, and ease of molding as compared to conventional natural materials. Unfortunately, almost all commercial plastics are notoriously unsustainable due to fossil fuel-based constituents, the wasteful and energy ...

    SBIR Phase I 2013 Environmental Protection Agency
  8. Chimeric Autologous/Allogeneic Constructs for Skin Regeneration

    SBC: Stratatech Corporation            Topic: OSD11H10

    Complex skin defects, including burns and trauma, represent a major medical problem affecting both military and civilian populations. In recent military engagements, burns account for approximately 5% of combat casualties. Furthermore, approximately 1.25 million Americans each year require medical attention for complex skin defects, with 50,000 people hospitalized for burns and 13,000 requiring sk ...

    SBIR Phase II 2013 Department of DefenseDefense Health Agency
  9. ACCESS: Language Arts

    SBC: ATTAINMENT CO., INC.            Topic: N/A

    The project team is developing a prototype of an application (app) for a tablet computer called Access: Language Arts. The app will support middle school students with significant learning disabilities in meeting Common Core State Standards in English Language Arts. The intervention will be designed to supplement classroom lessons and will emphasize skills including vocabulary, communication, gram ...

    SBIR Phase I 2013 Department of Education
  10. Mission US: An Interactive Solution for Middle School History Learning

    SBC: Electric Funstuff, Inc.            Topic: N/A

    This project team will develop a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game will provide players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game will include story-based immersive narra ...

    SBIR Phase I 2013 Department of Education
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