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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. Transmedia: Augmented Reality Game For Essential Transfer Of Science

    SBC: Second Avenue Software, Inc.            Topic: N/A

    The project team is developing a prototype of a web-based game utilizing the illustrations of chemical elements and science terms created by Simon Basher in his three books, The Periodic Table: Elements with Style!, Chemistry: Getting a Big Reaction!, and Physics: Why Matter Matters! The game will incorporate augmented reality (person-to-person gameplay with the support of the software) to teach g ...

    SBIR Phase I 2013 Department of Education
  2. Teachley: Math Facts – Design And Development Of Intervention Software Promoting Single-Digit Operational Fluency

    SBC: Teachley, LLC            Topic: N/A

    The web-based game, MathFacts, will include a series of apps for touch-screen tablet computers to support math learning for 1st to 4th grade students with major or sometimes intractable learning difficulties. In the game, students will learn content through mini-lessons, engage with problems in practice and speed rounds, and then receive formative feedback on their performance. Students will use ...

    SBIR Phase II 2013 Department of Education
  3. Enabling Accessibility of Content Updates in Web Applications

    SBC: Charmtech Labs LLC            Topic: 84133S1

    This Phase I SBIR project will investigate the feasibility of making dynamic web content accessible to people with vision impairments with an ease that will be on par with sighted people. Such content characterizes todays myriad of important and pervasive web applications (e.g., Facebook, Gmail, Google Docs, Chat Rooms, Online Banking, and Travel) The project will demonstrate the feasibility by bu ...

    SBIR Phase I 2013 Department of Education
  4. Mission US: An Interactive Solution for Middle School History Learning

    SBC: ELECTRIC FUNSTUFF INC            Topic: N/A

    This project team will develop a tablet-based interactive role-playing game that immerses 5th through 9th grade students in the history of the Great Depression. The game will provide players an experiential understanding of the hardships that beset Americans in the 1930s and their strategies for survival, as individuals and as a nation. Features of the game will include story-based immersive narra ...

    SBIR Phase I 2013 Department of Education
  5. Growth of a Fungal Biopolymer to Displace Common Synthetic Polymers and Exotic Woods

    SBC: ECOVATIVE DESIGN LLC            Topic: B

    The use of plastic (polyethylene, Polypropylene, polyurethane and poly lactic acid) has grown and continues to grow steadily because of the materials’ high strength-to-weigh ratios, low cost, and ease of molding as compared to conventional natural materials. Unfortunately, almost all commercial plastics are notoriously unsustainable due to fossil fuel-based constituents, the wasteful and energy ...

    SBIR Phase I 2013 Environmental Protection Agency
  6. Education Data Management System

    SBC: Ansya Enterprise Solutions            Topic: N/A

    As the global economic competition for qualified workforce increases, our country’s ability to compete effectively in the global marketplace depends on our school systems’ ability to create a competitive workforce. Recently, there has been an increase in expectation on American schools to perform better than ever before in preparing students to meet rigorous educational standards. Keeping in l ...

    SBIR Phase I 2006 Department of Education
  7. Development of assessment technologies for early childhood: Phase I.

    SBC: Children's Progress            Topic: N/A

    The proposed research builds upon the work on the Children’s Progress Academic Assessment (CPAA), a computer dynamic assessment in language arts and mathematics for children in pre-kindergarten through second grade. The goal of this project is to develop new assessment technologies that will allow for real-time error analysis of children’s responses that will compliment the CPAA. The error ana ...

    SBIR Phase I 2006 Department of Education
  8. Development of assessment technologies for early childhood

    SBC: Children's Progress            Topic: N/A

    The proposed research builds upon the work on the Childrens Progress Academic Assessment a computer dynamic assessment in language arts and mathematics for children in prekindergarten through second grade. The goal of this project is to develop new assessment technologies that will allow for real-time error analysis of childrens responses that will compliment the CPAA. The error analysis will targ ...

    SBIR Phase I 2006 Department of Education
  9. Diabetes Communications for the Disabled

    SBC: MedGraph, Inc.            Topic: N/A

    The project sucessfully proved the feasibility of the Life Improvement Portal (LIP) Glucose Monitoring Sysem (GMS) for persons with vision and hearing disabilities. During Phase II, the project refines and readies the pre-production prototype for commercialization by incorporating additional consumers' input into its design, further developing the GMS capabilities to include voice input, and test ...

    SBIR Phase II 2006 Department of Education
  10. The Between the Lions Digital Den.

    SBC: SIRIUS THINKING LTD            Topic: N/A

    Sirius Thinking, Ltd., the creative producer of the award-winning children’s educational television series Between the Lions, is proposing a feasibility study of a prototype of a multiple-media early literacy educational tool. This computer-based product, “The Between the Lions Digital Reading Den,” will allow early readers to navigate a user-friendly computer interface to select interacti ...

    SBIR Phase I 2006 Department of Education

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