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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Blending Paper Crafts, Circuits, and Coding with the Paper: bit

    SBC: CHIBITRONICS INC            Topic: 91990023R0011

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  2. Effective Foreign Language Education through Immersive Role Playing Video Games

    SBC: Scholarcade LLC            Topic: 91990021R0001

    Not available

    SBIR Phase I 2021 Department of EducationInstitute of Education Sciences
  3. Expanding Tyto Online: Earth & Space Science Quests & Sandbox for Middle School

    SBC: IMMERSED GAMES INC            Topic: 91990018R0006

    In prior research and development, the developers created Tyto Online, an online multiplayer sandbox game where middle school students engage in quests to apply life science learning. This project will extend the game by developing a prototype for the Earth and Space science domain, with a prototype including quests for the Climate and Weather topic aligned to Next Generation Science Standards (NG ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  4. Commercializing the Effective K-3 Assessment to Instruction (A2i) Intervention to Reduce Cost and to Scale Access to the Benefit of More Students

    SBC: Learning Ovations, Inc.            Topic: N/A

    Purpose: Students who fail to achieve proficient levels of literacy are at increased risk for grade retention, referral to special education, and dropping out of high school. The kindergarten through 3rd grade years are particularly important for students to gain a strong foundation in reading as those who continue to struggle with reading are significantly less likely to achieve reading proficien ...

    SBIR Phase I 2014 Department of Education
  5. Commercializing the Effective K-3 Assessment to Instruction (A2i) Intervention to Reduce Cost and to Scale Access to the Benefit of More Students

    SBC: Learning Ovations, Inc.            Topic: N/A

    Purpose: Students who fail to achieve proficient levels of literacy are at increased risk for grade retention, referral to special education, and dropping out of high school. The kindergarten through 3rd grade years are particularly important for students to gain a strong foundation in reading as those who continue to struggle with reading are significantly less likely to achieve reading proficien ...

    SBIR Phase II 2014 Department of Education
  6. Science4Us: Game-Based K-2 STEM Education For Teachers And Students

    SBC: vKidz            Topic: N/A

    The project team is developing a prototype of a web-based gaming intervention for students in kindergarten to grade 2 to learn standard-based concepts in science, technology, engineering, and math. The games will include engaging and interactive simulations, investigations, stories and videos, as well as individual pages that allow students to access their own set of digital scientific tools such ...

    SBIR Phase I 2013 Department of Education
  7. Tailored Executive Support for Studying (TESS)

    SBC: SOAR TECHNOLOGY INC            Topic: 84133S1

    Traumatic brain injury is a leading cause of disability in the United States. A challenging TBI symptom to treat is impairment of executive functions, the high-order brain processes that let people make plans and carry them out. Impaired executive function challenges college students as they try to complete study tasks like taking notes in class or reviewing for a test, but key to rehabilitation i ...

    SBIR Phase I 2013 Department of Education
  8. Fluentbuddy Device to Enhance the Sensory and Motor Function of Individuals with Speech Communication Disorders

    SBC: AVENTUSOFT L.L.C.            Topic: 84133S2

    This project develops FluentBuddy, a rehabilitation framework that utilizes innovative speech processing algorithms, as a platform to enable new cloud computing-based service delivery solutions for autonomous assessment, treatment, and management of communication disorders outside of a clinic. This project focuses on disorders associated with problems of the physiological and anatomical system (na ...

    SBIR Phase II 2013 Department of Education
  9. FluentBuddy device to enhance the sensory and motor function of individuals with speech communication disabilities

    SBC: AVENTUSOFT L.L.C.            Topic: 84133S1

    This project develops FluentBuddy, a prototype application for iOS and Android platforms to assist in the treatment of speech and communication disorders with a focus on the physiological and anatomical system (i.e. voice disorders, speech sound disorders, motor speech disorders, and other disabilities in children and adults). The project has three goals: (1) enhancing sensory and motor function t ...

    SBIR Phase I 2012 Department of Education
  10. Tactile Awareness Prompting (TAP) System

    SBC: Engineering Acoustics Incorporated            Topic: 84133S1

    This project develops an ambulatory remote operated Tactile Awareness Prompting (TAP) system to be used within educational and clinical environments for students who have social skills deficits. Individuals with autism spectrum disorders (ASD) exhibit deficits related to social initiations and conversational skills. Children with such disabilities often do not have the necessary social skills to m ...

    SBIR Phase I 2012 Department of Education
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