You are here

Award Data

For best search results, use the search terms first and then apply the filters
Reset

The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Aspect Ratio Trapping Grown SiGeSn Lasers for CMOS Monolithic Integration

    SBC: ARKTONICS LLC            Topic: OSD22B003

    In this project, Arktonics proposes to develop monolithically integrated high-performance (Si)GeSn lasers by using the novel aspect ratio trapping (ART) growth technology. The proposed transformative laser architecture is expected to fundamentally address the long-standing challenges of the missing high-performance light emitter to complete the whole suite of Si-photonics to enable many new applic ...

    STTR Phase I 2023 Department of DefenseOffice of the Secretary of Defense
  2. Mirror Me- Gamified Movement Therapy in VR for Social-Emotional Learning

    SBC: VIZMOO LLC            Topic: 91990023R0001

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  3. STEM Collaboration Performance Assessment Prototype

    SBC: PANTHER LEARNING SYSTEMS INC.            Topic: 91990021R0001

    Not available

    SBIR Phase I 2021 Department of EducationInstitute of Education Sciences
  4. An innovative digital tool to inform educators’ decisions about OERs to support more efficient and effective evaluation and ongoing use of OERs to improve math skills.

    SBC: ZUNI LEARNING TREE LLC            Topic: 91990020R0006

    The company's existing platform, Zuni, is an online platform that hosts more than 200,000 open education resources (OERs) aligned to state standards in STEM (science, technology, engineering, and mathematics) and for social emotional learning. In this project, the researchers will increase the functionality of the platform for teachers and students. The Phase I prototype will include a feature to ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  5. History Maker VR

    SBC: Schell Games LLC            Topic: 91990019R0012

    History Maker VR is a playful virtual reality (VR) content-creation tool that allows students to embody historical characters in immersive settings, record performances featuring those characters, and share their performance files to demonstrate material mastery. History Maker VR is designed to scaffold creative storytelling, and to encourage embodied learning and for students to take pride in con ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  6. Melt-Infiltrated Carbon-Carbon Nosetips and Leading Edges for High Velocity, Gun-Launched Projectiles

    SBC: MATERIALS RESEARCH & DESIGN INC            Topic: SCO182003

    Recently developed high velocity projectiles employ tungsten nosetips and titanium alloy control surfaces. The tungsten nose remains thermochemically stable at current muzzle velocities and provides ballast to maintain aerodynamic stability. Present flight velocities allow titanium fins to remain below melt temperatures and their low densities minimize inertial loads on the actuators. In order to ...

    SBIR Phase I 2019 Department of DefenseOffice of the Secretary of Defense
  7. History Maker

    SBC: Schell Games LLC            Topic: 91990018R0006

    In this project, the team will develop a prototype of History Maker, a virtual reality (VR) content creation tool, where students and teachers produce digital movies to be used as reports and/or presentations about particular historical topics. Within the platform, students will research primary sources documents, write scripts, and act scenes from history. Student work will be presented in VR to ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  8. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: edIES17R0006

    SuperChemVR is a room-scale VR lab and learning game for high school chemistry students. While wearing a VR headset, students will be immersed in a simulated chemistry 3D-environment where they will be challenged to acquire basic lab and safety skills. Through actual, accurate measurement and experimentation, students will improve their understanding of chemistry practices as they learn using scie ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  9. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: 1

    This project team will develop and test a prototype of SuperChem VR, a game to support high school students' basic chemistry learning. The prototype will include a set of web-based laboratory modules which will be integrated within a virtual reality headset to allow for a 360-degree visual exploration of the environment. The prototype will also include teacher resources for classroom implementatio ...

    SBIR Phase I 2016 Department of Education
  10. UxPRESS: Unmanned Systems PeRception Evaluation Simulation System

    SBC: Neya Systems, LLC            Topic: OSD13HS4

    Abstract

    SBIR Phase II 2016 Department of DefenseOffice of the Secretary of Defense
US Flag An Official Website of the United States Government