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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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Blending Paper Crafts, Circuits, and Coding with the Paper: bit
SBC: CHIBITRONICS INC Topic: 91990023R0011Not available
SBIR Phase I 2023 Department of EducationInstitute of Education Sciences -
Effective Foreign Language Education through Immersive Role Playing Video Games
SBC: Scholarcade LLC Topic: 91990021R0001Not available
SBIR Phase I 2021 Department of EducationInstitute of Education Sciences -
An innovative digital tool to inform educators’ decisions about OERs to support more efficient and effective evaluation and ongoing use of OERs to improve math skills.
SBC: ZUNI LEARNING TREE LLC Topic: 91990020R0006The company's existing platform, Zuni, is an online platform that hosts more than 200,000 open education resources (OERs) aligned to state standards in STEM (science, technology, engineering, and mathematics) and for social emotional learning. In this project, the researchers will increase the functionality of the platform for teachers and students. The Phase I prototype will include a feature to ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Expanding Tyto Online: Earth & Space Science Quests & Sandbox for Middle School
SBC: IMMERSED GAMES INC Topic: 91990018R0006In prior research and development, the developers created Tyto Online, an online multiplayer sandbox game where middle school students engage in quests to apply life science learning. This project will extend the game by developing a prototype for the Earth and Space science domain, with a prototype including quests for the Climate and Weather topic aligned to Next Generation Science Standards (NG ...
SBIR Phase I 2018 Department of EducationInstitute of Education Sciences -
Development and Evaluation of the Online and Applied System for Intervention Skills (OASIS) Program for the Supervision of Professionals Working with Young Children with Autism.
SBC: BEHAVIORAL TECHNOLOGIES CONSULTING ORGANIZATION, INC Topic: N/AThis project seeks to develop and evaluate a pilot version of the Online and Applied System for Intervention Skills – Supervision (OASIS-S) a cloud-based portal for the supervision of individuals in service fields that require post-degree supervision. Initially two modules (online and skill-based activities) will be developed for those seeking certification as behavior analysts. This system inco ...
SBIR Phase I 2014 Department of Education -
Commercializing the Effective K-3 Assessment to Instruction (A2i) Intervention to Reduce Cost and to Scale Access to the Benefit of More Students
SBC: Learning Ovations, Inc. Topic: N/APurpose: Students who fail to achieve proficient levels of literacy are at increased risk for grade retention, referral to special education, and dropping out of high school. The kindergarten through 3rd grade years are particularly important for students to gain a strong foundation in reading as those who continue to struggle with reading are significantly less likely to achieve reading proficien ...
SBIR Phase I 2014 Department of Education -
Commercializing the Effective K-3 Assessment to Instruction (A2i) Intervention to Reduce Cost and to Scale Access to the Benefit of More Students
SBC: Learning Ovations, Inc. Topic: N/APurpose: Students who fail to achieve proficient levels of literacy are at increased risk for grade retention, referral to special education, and dropping out of high school. The kindergarten through 3rd grade years are particularly important for students to gain a strong foundation in reading as those who continue to struggle with reading are significantly less likely to achieve reading proficien ...
SBIR Phase II 2014 Department of Education -
Science4Us: Game-Based K-2 STEM Education For Teachers And Students
SBC: vKidz Topic: N/AThe project team is developing a prototype of a web-based gaming intervention for students in kindergarten to grade 2 to learn standard-based concepts in science, technology, engineering, and math. The games will include engaging and interactive simulations, investigations, stories and videos, as well as individual pages that allow students to access their own set of digital scientific tools such ...
SBIR Phase I 2013 Department of Education -
Tailored Executive Support for Studying (TESS)
SBC: SOAR TECHNOLOGY INC Topic: 84133S1Traumatic brain injury is a leading cause of disability in the United States. A challenging TBI symptom to treat is impairment of executive functions, the high-order brain processes that let people make plans and carry them out. Impaired executive function challenges college students as they try to complete study tasks like taking notes in class or reviewing for a test, but key to rehabilitation i ...
SBIR Phase I 2013 Department of Education -
Fluentbuddy Device to Enhance the Sensory and Motor Function of Individuals with Speech Communication Disorders
SBC: AVENTUSOFT L.L.C. Topic: 84133S2This project develops FluentBuddy, a rehabilitation framework that utilizes innovative speech processing algorithms, as a platform to enable new cloud computing-based service delivery solutions for autonomous assessment, treatment, and management of communication disorders outside of a clinic. This project focuses on disorders associated with problems of the physiological and anatomical system (na ...
SBIR Phase II 2013 Department of Education