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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. SciQuiry: A Question-Bases e-learning platform to increase interest and persistence in STEM

    SBC: SCIQUIRY, INC.            Topic: 91990023R0011

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  2. An innovative digital tool to inform educators’ decisions about OERs to support more efficient and effective evaluation and ongoing use of OERs to improve math skills.

    SBC: ZUNI LEARNING TREE LLC            Topic: 91990020R0006

    The company's existing platform, Zuni, is an online platform that hosts more than 200,000 open education resources (OERs) aligned to state standards in STEM (science, technology, engineering, and mathematics) and for social emotional learning. In this project, the researchers will increase the functionality of the platform for teachers and students. The Phase I prototype will include a feature to ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  3. Collaborate

    SBC: AUFERO LLC            Topic: 91990019R0011

    The team will develop a prototype of Collaborate, a traditional board game for use in high school and college level computer science courses. Gameplay mechanics will center on strategy and cooperation with a whole class over several weeks. Content will focus on foundational computer science topics, such user interface design, quality assurance, deploying resources, managing risk, and adjusting to ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  4. Commercializing the Effective K-3 Assessment to Instruction (A2i) Intervention to Reduce Cost and to Scale Access to the Benefit of More Students

    SBC: Learning Ovations, Inc.            Topic: N/A

    Purpose: Students who fail to achieve proficient levels of literacy are at increased risk for grade retention, referral to special education, and dropping out of high school. The kindergarten through 3rd grade years are particularly important for students to gain a strong foundation in reading as those who continue to struggle with reading are significantly less likely to achieve reading proficien ...

    SBIR Phase I 2014 Department of Education
  5. Commercializing the Effective K-3 Assessment to Instruction (A2i) Intervention to Reduce Cost and to Scale Access to the Benefit of More Students

    SBC: Learning Ovations, Inc.            Topic: N/A

    Purpose: Students who fail to achieve proficient levels of literacy are at increased risk for grade retention, referral to special education, and dropping out of high school. The kindergarten through 3rd grade years are particularly important for students to gain a strong foundation in reading as those who continue to struggle with reading are significantly less likely to achieve reading proficien ...

    SBIR Phase II 2014 Department of Education
  6. Haptic Immersion Platform to Improve STEM Learning for the Visually Impaired

    SBC: Information Research Corporation            Topic: N/A

    Purpose: For most of the 20th century, students with visual impairments were placed in separate schools from their peers. With major advances in public policy, it is now more common that all students (regardless of such disabilities) be integrated within schools and in classrooms. Recent research demonstrates a lack of products to support the visually impaired in STEM (science, technology, enginee ...

    SBIR Phase II 2012 Department of Education
  7. Virtual Labs for High School Physics

    SBC: POLYHEDRON LEARNING MEDIA INC            Topic: N/A

    Purpose: With national attention on the shortage of STEM (science, technology, engineering, and mathematics) professionals, enrollment in science is expected to be on the rise in the years to come. Laboratory work is seen as an essential part of many STEM courses, because labs enable students to interact with natural phenomena and analyze collected data. Funding adequate labs, however, has become ...

    SBIR Phase II 2011 Department of Education
  8. Haptic Immersion Platform to Improve STEM Learning for the Visually Impaired

    SBC: Information Research Corporation            Topic: N/A

    Purpose: For most of the 20th century, students with visual impairments were placed in separate schools from their peers. With major advances in public policy, it is now more common that all students (regardless of such disabilities) be integrated within schools and in classrooms. Recent research demonstrates a lack of products to support the visually impaired in STEM (science, technology, enginee ...

    SBIR Phase I 2011 Department of Education
  9. MenuChoice:Nutrition Program for Community-based Group Homes for Persons with Intellectual or Developmental Disabilities

    SBC: GOOD NUTRITION IDEAS, LLC            Topic: 84133S1

    This project develops a nutrition program, MenuChoice©, for community-based group homes for persons with intellectual or developmental disabilities (IDD). Adults with IDD experience poorer nutritional health and more nutrition-related secondary conditions than adults without disabilities. These conditions are preventable and modifiable through a safe, healthful diet, but multiple challenges precl ...

    SBIR Phase I 2011 Department of Education
  10. Scaffolding for Math Games

    SBC: Virtual Learning Technologies (Sokikom)            Topic: N/A

    In 2009, Virtual Learning Technologies received an award to develop Frachine, a web-based single player fraction learning game for elementary school students. This project will develop an intelligent tutoring system that will integrate with the existing game to provide the individualized instructional support required to further improve student math outcomes. Phase I will develop a prototype of t ...

    SBIR Phase I 2010 Department of Education
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