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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Mirror Me- Gamified Movement Therapy in VR for Social-Emotional Learning

    SBC: VIZMOO LLC            Topic: 91990023R0001

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  2. Project SCALE: Sustainable Coaching and Adaptive Learning for Education

    SBC: Reading Ways, Inc            Topic: 91990022R0001

    Not available

    SBIR Phase I 2022 Department of EducationInstitute of Education Sciences
  3. STEM Collaboration Performance Assessment Prototype

    SBC: PANTHER LEARNING SYSTEMS INC.            Topic: 91990021R0001

    Not available

    SBIR Phase I 2021 Department of EducationInstitute of Education Sciences
  4. An innovative digital tool to inform educators’ decisions about OERs to support more efficient and effective evaluation and ongoing use of OERs to improve math skills.

    SBC: ZUNI LEARNING TREE LLC            Topic: 91990020R0006

    The company's existing platform, Zuni, is an online platform that hosts more than 200,000 open education resources (OERs) aligned to state standards in STEM (science, technology, engineering, and mathematics) and for social emotional learning. In this project, the researchers will increase the functionality of the platform for teachers and students. The Phase I prototype will include a feature to ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  5. History Maker VR

    SBC: Schell Games LLC            Topic: 91990019R0012

    History Maker VR is a playful virtual reality (VR) content-creation tool that allows students to embody historical characters in immersive settings, record performances featuring those characters, and share their performance files to demonstrate material mastery. History Maker VR is designed to scaffold creative storytelling, and to encourage embodied learning and for students to take pride in con ...

    SBIR Phase II 2019 Department of EducationInstitute of Education Sciences
  6. History Maker

    SBC: Schell Games LLC            Topic: 91990018R0006

    In this project, the team will develop a prototype of History Maker, a virtual reality (VR) content creation tool, where students and teachers produce digital movies to be used as reports and/or presentations about particular historical topics. Within the platform, students will research primary sources documents, write scripts, and act scenes from history. Student work will be presented in VR to ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  7. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: edIES17R0006

    SuperChemVR is a room-scale VR lab and learning game for high school chemistry students. While wearing a VR headset, students will be immersed in a simulated chemistry 3D-environment where they will be challenged to acquire basic lab and safety skills. Through actual, accurate measurement and experimentation, students will improve their understanding of chemistry practices as they learn using scie ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  8. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: 1

    This project team will develop and test a prototype of SuperChem VR, a game to support high school students' basic chemistry learning. The prototype will include a set of web-based laboratory modules which will be integrated within a virtual reality headset to allow for a 360-degree visual exploration of the environment. The prototype will also include teacher resources for classroom implementatio ...

    SBIR Phase I 2016 Department of Education
  9. Happy Atoms

    SBC: Schell Games LLC            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/vS0XzzPl3iU Purpose: This project will develop and test Happy Atoms, a physical modeling set and an interactive iPad app for use in high school chemistry classrooms. Happy Atoms is designed to facilitate student learning of atomic modeling, a difficult topic for chemistry high school students to master. Standard instructional practice ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  10. Automated, Personalized Formative Feedback for Student Writing with the LightSide Revision Assistant

    SBC: Lightside Labs LLC            Topic: N/A

    The project team is developing a prototype of the LightSide Revision Assistant, a web-based writing program for students in grades 6 to 8. The product will include an interface where students write essays and receive instant and automatic feedback, including in-line comments. Feedback will support students using an iterative revision and reflection process when writing, in contrast with existing t ...

    SBIR Phase I 2014 Department of Education
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