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The Award database is continually updated throughout the year. As a result, data for the given year is not complete until April of the following year. Annual Reports data is a snapshot of agency reported information for that year and hence might look different from the live data in the Awards Information charts.

  1. Expanding Tyto Online: Earth & Space Science Quests & Sandbox for Middle School

    SBC: Immersed Games, Inc.            Topic: 91990018R0006

    In prior research and development, the developers created Tyto Online, an online multiplayer sandbox game where middle school students engage in quests to apply life science learning. This project will extend the game by developing a prototype for the Earth and Space science domain, with a prototype including quests for the Climate and Weather topic aligned to Next Generation Science Standards (NG ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  2. Developmentally Appropriate Technology for Science Assessment in Early Elementary Grades

    SBC: 3-C Institute for Social Development, Inc.            Topic: 99190018R0006

    In this project, researchers will develop a prototype of Science Quest, a tool to assess the science skills and understanding for students in grades 1 to 3. The prototype will deliver psychometrically validated assessment items in a game-like format. Educators will be able to assign and monitor completion of science assessments, view assessment results in real-time with reports at the individual a ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  3. The First Intelligent Wearable Device to Enhance Student Attention Through Personalized Self-Monitoring and Reinforcement

    SBC: FokusLabs Behavioral Solutions, Inc.            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of a hardware and web-based social and behavioral intervention to improve self-regulation (SR) of students in grades 3 to 5. The prototype will include a wearable wristband that gently vibrates from time to time during the school day to prompt students to indicate their level of SR (e.g. level of focus, attention, self-c ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  4. A Comprehensive Tool for Supporting Social and Emotional Learning Instruction for Students with High-Functioning Autism Spectrum Disorder

    SBC: 3-C Institute for Social Development, Inc.            Topic: 1

    The key components of the IvyScip platform will include a user interface for teachers to complete an assessment battery on individual students diagnosed with HF-ASD, a backend system for storing data, data-driven recommendations for supporting student needs, and reports on student progress over time. The platform will also include an online teacher implementation guide.

    SBIR Phase II 2016 Department of Education
  5. ThinkZone: A Research-Driven Gaming Portal for Transforming K-8 Teaching and Learning Practices

    SBC: ThinkZone LLC            Topic: EDIES15R0005

    The project team is developing and testing a prototype of Thinkzone, a blended learning portal intended for Kindergarten through Grade 8 teachers to host existing education learning games across core subject areas. The prototype will host games, and include a learning system to train educators to integrate games to replace or supplement instructional practice. In the Phase I pilot study will inclu ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  6. A Comprehensive Tool Supporting Social and Emotional Learning Instruction for Students with High-Functioning Autism Spectrum Disorder

    SBC: 3-C Institute for Social Development, Inc.            Topic: EDIES15R0005

    This project team is developing and testing a prototype of the Ivymount Social Readiness System, a mobile app designed for practitioners to assess the social and emotional strengths and deficits of kindergarten through Grade 6 students with high-functioning Autism Spectrum Disorders (HF-ASD). The prototype app will include an assessment rubric and professional development resources to facilitate i ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  7. Emotion Explorer: An Integrated Online and Mobile Emotion Literacy Program for Early Elementary School Students and Educators

    SBC: 3-C Institute for Social Development, Inc.            Topic: EDIES15R0005

    This project team will develop and test a prototype of Emotion Explorer, a web-based program intended for kindergarten to Grade 2 students to create interactive storybooks to strengthen emotional literacy. Using the prototype, students will read and listen to storybooks focused on emotional literacy topics (i.e., emotion recognition, labeling, understanding, expression, regulation), after which th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  8. Accommodation integrated technology to minimize the impact of disability on students' assessment

    SBC: 3-C Institute for Social Development, Inc.            Topic: N/A

    There is growing interest in computerized systems to increase accessibility of assessments for students with disabilities. Technology offers an ideal platform for implementing Universal Design (UD) principles for assessment to better accommodate student diversity and support broad student participation. The goal of this Phase II SBIR project is to continue the research and development of Assess2Pr ...

    SBIR Phase II 2014 Department of Education
  9. Interactive e-learning to promote successful postsecondary employment outcomes for students with intellectual disabilities

    SBC: 3-C Institute for Social Development, Inc.            Topic: N/A

    Employment is essential for helping individuals with intellectual disabilities achieve independence, financial security, and self-sufficiency to be active members in the community as well as foster a higher quality of life more generally. However, only 25% of individuals with intellectual disabilities are employed two years after high school. Utilizing 3C’s proprietary dynamic e-learning platfor ...

    SBIR Phase I 2014 Department of Education
  10. Science4Us: Game-Based K-2 STEM Education For Teachers And Students

    SBC: vKidz            Topic: N/A

    The project team is developing a prototype of a web-based gaming intervention for students in kindergarten to grade 2 to learn standard-based concepts in science, technology, engineering, and math. The games will include engaging and interactive simulations, investigations, stories and videos, as well as individual pages that allow students to access their own set of digital scientific tools such ...

    SBIR Phase I 2013 Department of Education

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