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The Award database is continually updated throughout the year. As a result, data for the given year is not complete until April of the following year. Annual Reports data is a snapshot of agency reported information for that year and hence might look different from the live data in the Awards Information charts.

  1. Expanding Tyto Online: Earth & Space Science Quests & Sandbox for Middle School

    SBC: Immersed Games, Inc.            Topic: 91990018R0006

    In prior research and development, the developers created Tyto Online, an online multiplayer sandbox game where middle school students engage in quests to apply life science learning. This project will extend the game by developing a prototype for the Earth and Space science domain, with a prototype including quests for the Climate and Weather topic aligned to Next Generation Science Standards (NG ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  2. Go Write

    SBC: Attainment Co., Inc.            Topic: 91990018R0006

    In this project, the team will develop a prototype of GoWrite, a platform designed for students with moderate to severe disabilities to guide instruction in writing. The cross-curricular intervention will have four modes including instruction, writing about academic content, journaling, and social media. At the end of Phase I, in a pilot study with 30 students (10 each in grade school, middle scho ...

    SBIR Phase I 2018 Department of EducationInstitute of Education Sciences
  3. Access Language Arts

    SBC: Attainment Co., Inc.            Topic: N/A

    Purpose: Instruction in English Language Arts (ELA) for students with severe intellectual disabilities and autism can be challenging, as these students often do not have the skills to engage with text. In recent years, special education experts have proposed a comprehensive approach to supporting students with intellectual disabilities and autism in ELA, centered on strategies including word ident ...

    SBIR Phase II 2014 Department of Education
  4. Science4Us: Game-Based K-2 STEM Education For Teachers And Students

    SBC: vKidz            Topic: N/A

    The project team is developing a prototype of a web-based gaming intervention for students in kindergarten to grade 2 to learn standard-based concepts in science, technology, engineering, and math. The games will include engaging and interactive simulations, investigations, stories and videos, as well as individual pages that allow students to access their own set of digital scientific tools such ...

    SBIR Phase I 2013 Department of Education
  5. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    SBC: Filament Games, Llc            Topic: N/A

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective implementation of traditional civics interventions by replacing static paper content and training manuals with dynamic interactive content and key information for gameplay. Modules will include LawMaker, ...

    SBIR Phase II 2013 Department of Education
  6. Tailored Executive Support for Studying (TESS)

    SBC: Soar Technology, Inc.            Topic: 84133S1

    Traumatic brain injury is a leading cause of disability in the United States. A challenging TBI symptom to treat is impairment of executive functions, the high-order brain processes that let people make plans and carry them out. Impaired executive function challenges college students as they try to complete study tasks like taking notes in class or reviewing for a test, but key to rehabilitation i ...

    SBIR Phase I 2013 Department of Education
  7. ACCESS: Language Arts

    SBC: Attainment Co., Inc.            Topic: N/A

    The project team is developing a prototype of an application (app) for a tablet computer called Access: Language Arts. The app will support middle school students with significant learning disabilities in meeting Common Core State Standards in English Language Arts. The intervention will be designed to supplement classroom lessons and will emphasize skills including vocabulary, communication, gram ...

    SBIR Phase I 2013 Department of Education
  8. Fluentbuddy Device to Enhance the Sensory and Motor Function of Individuals with Speech Communication Disorders

    SBC: AVENTUSOFT L.L.C.            Topic: 84133S2

    This project develops FluentBuddy, a rehabilitation framework that utilizes innovative speech processing algorithms, as a platform to enable new cloud computing-based service delivery solutions for autonomous assessment, treatment, and management of communication disorders outside of a clinic. This project focuses on disorders associated with problems of the physiological and anatomical system (na ...

    SBIR Phase II 2013 Department of Education
  9. Go Talk Phonics: Phonics for Individuals with Disabilities

    SBC: Attainment Co., Inc.            Topic: N/A

    Purpose: Prior research demonstrates that younger students who are low- or non-verbal often have difficulty independently practicing skills that provide a foundation for early literacy. The proposed product will provide support to students who are low- or non-verbal to independently practice phonics skills associated with early literacy success. Project Activities: The design team will create an ...

    SBIR Phase II 2012 Department of Education
  10. iCivics+: Games and Games-Based Assessments to Prepare Students for Better Citizenship

    SBC: Filament Games, Llc            Topic: N/A

    Democracy relies on informed and active participation of citizens. This project team is developing a prototype of a formative assessment component to be added to the GoCivics games, a tablet-based intervention through which middle school students engage in compelling learning activities and simulations to learn standards-based civics content. The formative assessment component will adjust the game ...

    SBIR Phase I 2012 Department of Education

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