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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MIDSCHOOLMATH, LLC            Topic: 99190018R0005

    Purpose: This project team will fully develop and test Fate and Fortune, an online class-wide intervention where grade 8 students learn algebra within a story-based game. Research demonstrates that students who do not succeed in algebra are more likely to eventually drop out of high school. When students begin Algebra I, a lack of conceptually meaning and understanding can be further reinforced by ...

    SBIR Phase II 2018 Department of EducationInstitute of Education Sciences
  2. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MIDSCHOOLMATH, LLC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of Fate and Fortune, a simulated learning environment aligned for grade 8 algebra. The prototype will include story-based adventure set in the era of the spice trade of the 1600s. In the multi-player game, the class of students must apply algebraic equations to advance and learn academic content. At the end of Phase I, i ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  3. Empires: The First Socially-Networked Story-Based Math Game

    SBC: MIDSCHOOLMATH, LLC            Topic: N/A

    Empires is a web-based game that addresses 36 pre-algebra Common Core State Standards in mathematics for 7th and 8th grades. The game follows a storyline in a recreation of an ancient empire which is at the brink of agricultural revolution and of becoming a trade economy. As students play the game, they engage in math-focused activities to drive the action, such as taxing citizens to learn ratios ...

    SBIR Phase II 2013 Department of Education
  4. MenuChoice:Nutrition Program for Community-based Group Homes for Persons with Intellectual or Developmental Disabilities

    SBC: GOOD NUTRITION IDEAS, LLC            Topic: 84133S1

    This project develops a nutrition program, MenuChoice©, for community-based group homes for persons with intellectual or developmental disabilities (IDD). Adults with IDD experience poorer nutritional health and more nutrition-related secondary conditions than adults without disabilities. These conditions are preventable and modifiable through a safe, healthful diet, but multiple challenges precl ...

    SBIR Phase I 2011 Department of Education
  5. Tools and Materials for Hands-On Climate and Weather Science Education

    SBC: ANASPHERE, INC            Topic: N/A

    The majority of students and educators would probably agree that students are better able to grasp scientific concepts from the use of hands-on activities and other inquiry-based educational practices than from typical lecture problem solving methods. Anasphere, Inc is working to make inquiry based tools and materials for weather and climate education more readily available for students and educat ...

    SBIR Phase I 2008 Department of Education
  6. Technology consulting services

    SBC: Frontier Solutions            Topic: N/A

    The ultimate goal of this project is to assist school personnel to better understand the balance between classroom technology needs and system security by creating training modules to address specific areas. The first objective is the development of a survey tool, the Education Security Practices Survey (ESPS). The ESPS survey tool will identify specific areas of disconnect in current practices a ...

    SBIR Phase I 2006 Department of Education
  7. Give Me 5 For Children

    SBC: Interactive Training Technologies            Topic: N/A

    The rising incidence of obesity in children in the U.S. contributes to obesity in adulthood. A strong correlation has been described between obesity and chronic diseases. Therefore, the overall goal of our project is to prevent the development of chronic diseases by affecting improved nutrition to decrease childhood obesity. The objective of this proposed Phase I project is to design and develo ...

    SBIR Phase I 2006 Department of Education
  8. Video Game Science Literacy

    SBC: SOUTH DAKOTA HLTH TECH INNOVATIONS, INC.            Topic: N/A

    Develop a videogame for the middle school science classroom. Embedd science concepts into a virtual world where students explore the relationships between them. Ensure that game design creates a virtual world where scientific experimentation can be called “play.” Wrap the videogame in a lesson plan that embraces the game’s strength as a discovery experience and supports it with real-life ...

    SBIR Phase I 2006 Department of Education
  9. A computer assisted process for developing curriculum plans tightly aligned to state assessment standards

    SBC: Corridor Training Systems, Inc.            Topic: N/A

    Low school achievement presents a profoundly serious national crisis affecting, not only the lives of students, but the ability of our nation and our people to compete in an increasingly competitive world. This research takes direct aim at this problem by developing a computer assisted process for constructing useable school curriculum plans that will give teachers usable and practical daily guida ...

    SBIR Phase I 2004 Department of Education
  10. Integration of Intelligent Tutoring Systems into Middle School Biology Education

    SBC: SOUTH DAKOTA HLTH TECH INNOVATIONS, INC.            Topic: N/A

    The objective of the Phase II research is to develop and test an Internet based science intelligent tutoring system, scibercell to assist 6-12 grad students learn scientific concepts that are currently difficlut to conceptualize. This will be don through an Internet-based interactive biology program and curriculum for middle and high school that fosters self-paced student-centered active learning ...

    SBIR Phase II 2002 Department of Education
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