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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Civics Bridge

    SBC: LIMINAL ESPORTS LLC            Topic: 91990023R0001

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  2. Using Connected Play To Engage Learners In Computational Thinking Practices Through Collaborative Problem Solving

    SBC: MAKEFULLY LLC            Topic: 91990020R0006

    This project will develop a prototype that extends Makefully, a collaborative digital and physical multi-player puzzle-solving board game for math and computer science, with a focus on integrating music. The Phase I prototype will include additional physical and digital play modules and an adaptive component that provides feedback to students as they progress through the game to inform their learn ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  3. Coding Bridge: Bridging Computer Science for Girls

    SBC: LIMINAL ESPORTS LLC            Topic: 91990020R0006

    This project will develop a prototype of an online coding game to prepare middle and high school students for success in postsecondary education and career pathways in computer science The prototype will include a visual tool to support students move from two-dimensional to three-dimensional thinking, lesson plans for teachers, and video tutorials and examples for students and teachers. At the end ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  4. Esports Rapid Cycle Evaluation

    SBC: LIMINAL ESPORTS LLC            Topic: 91990019R0011

    Esports, or competitive video gaming, is a rapidly growing in high school education as more content that aligns to academic goals becomes available. Participation in esports programs, whether as competitors, commentators, or analysts, can provide students with access to interdisciplinary curriculums, and social skills and job training opportunities. This project will develop a prototype of a schol ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  5. MenuChoice:Nutrition Program for Community-based Group Homes for Persons with Intellectual or Developmental Disabilities

    SBC: GOOD NUTRITION IDEAS, LLC            Topic: 84133S1

    This project develops a nutrition program, MenuChoice©, for community-based group homes for persons with intellectual or developmental disabilities (IDD). Adults with IDD experience poorer nutritional health and more nutrition-related secondary conditions than adults without disabilities. These conditions are preventable and modifiable through a safe, healthful diet, but multiple challenges precl ...

    SBIR Phase I 2011 Department of Education
  6. Electronic Chemistry Laboratory Workbook

    SBC: SELECT-O-SEP, LLC            Topic: N/A

    Most science educators agree that inquiry based learning is an important part of science education. As such, this project is developing the Electronic Chemistry Laboratory Workbook with tactile controls and interface hardware that can be used to carry out experimental simulations. ECLW will be an integrated learning tool that offers a realistic hands on feeling for simulated lab experiments includ ...

    SBIR Phase I 2008 Department of Education
  7. Electronic Chemistry Laboratory Workbook

    SBC: SELECT-O-SEP, LLC            Topic: N/A

    Most science educators agree that inquiry based learning is an important part of science education. As such, this project is developing the Electronic Chemistry Laboratory Workbook with tactile controls and interface hardware that can be used to carry out experimental simulations. ECLW will be an integrated learning tool that offers a realistic hands on feeling for simulated lab experiments includ ...

    SBIR Phase II 2008 Department of Education
  8. Tools and Materials for Hands-On Climate and Weather Science Education

    SBC: ANASPHERE, INC            Topic: N/A

    The majority of students and educators would probably agree that students are better able to grasp scientific concepts from the use of hands-on activities and other inquiry-based educational practices than from typical lecture problem solving methods. Anasphere, Inc is working to make inquiry based tools and materials for weather and climate education more readily available for students and educat ...

    SBIR Phase I 2008 Department of Education
  9. Electronic science laboratory.

    SBC: SELECT-O-SEP, LLC            Topic: N/A

    With increasing budgetary concerns and decreasing performance in science, high schools are seeking alternate approaches of providing traditional laboratory experiences in a safer, more interesting, and cost efficient manner. Most science educators agree that inquiry-based learning is an important part of science education. As such, the proposed product to be developed by Select-O-Sep, LLC is an ...

    SBIR Phase I 2006 Department of Education
  10. Computer Enhanced Automated Lecture

    SBC: SYTRONICS, INC.            Topic: N/A

    Stand-up lectures are the prevailing method to deliver educational material to students in secondary and postsecondary education. The popularity of lectures must in part be due to their efficiency in communicating information. The cost and effectiveness of lectures varies widely with the instructor’s experience, the quality of presentation, and the ability of the instructor to engage the student ...

    SBIR Phase I 2006 Department of Education
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