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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Continuous Synthesis of High-Value Critical Defense Materials with Continuous Acoustic Reactor System

    SBC: RESODYN CORPORATION            Topic: DLA222005

    Resodyn Corporation proposes to develop Continuous Acoustic Chemical Reactor (CACR) Technology for the synthesis of energetic and energetic precursor materials of critical need by the DOD. CACR is built on the ResonantAcoustic® Mixing (RAM), which is of particular interest for reactions which are mixing, or heat-transfer limited. CACR is capable of handling multiphase reactions with ease. Previou ...

    SBIR Phase I 2022 Department of DefenseDefense Logistics Agency
  2. XTG Smart Tag System for Modernizing EMATT Supply Chain Tracking and Tracing

    SBC: H NU Photonics LLC            Topic: DLA212002

    The MK39 Expendable Mobile Anti-Submarine Training Target (EMATT) has become a vital tool in the Navy’s Anti- Submarine Warfare (ASW) tool kit by providing a low cost, expendable, open ocean, programmable, and modular training target, capable of simulating numerous types of submarine signatures and behaviors in the field for the training of submarine, aircraft, & ship crews in the search, detect ...

    SBIR Phase I 2021 Department of DefenseDefense Logistics Agency
  3. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990020R0006

    KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  4. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990020R0006

    The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  5. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  6. Tamper Resistant/Anti-Counterfeit Package Labeling

    SBC: H NU Photonics LLC            Topic: DLA163003

    HNu Photonics LLC supported by System Integrator Raytheon Integrated Defense Systems proposes to demonstrate the methodology and technology for a cost effective an easy to use anti-tampering labeling system that provides capability to detect the application of counterfeit labels and tampered packaging. Our technique will have pervasive opportunities for application in the DLA supply chain, from su ...

    SBIR Phase I 2017 Department of DefenseDefense Logistics Agency
  7. AlphaBear

    SBC: SPRY FOX LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
  8. Detecting Substandard, Nonconforming, Improperly Processed and Counterfeit Materiel

    SBC: Ocean Bay Information and Systems Management, LLC            Topic: DLA15C001

    "Micro-calorimetry is a Nondestructive Test (NDT) capable of detecting heat characteristics that could identify improperly processed, counterfeit, substandard, nonconforming or fake raw material prior to materials introduction into end-product production cycles. Current calorimetric technology is an extremely sensitive, expensive and time consuming process, utilizing an adiabatic or semi-adiabat ...

    STTR Phase I 2016 Department of DefenseDefense Logistics Agency
  9. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  10. LifeSim

    SBC: SPRY FOX LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
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