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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. Drone-Based Gas Mapping LiDAR for Leak Mitigation

    SBC: Bridger Photonics, Inc.            Topic: 17NCER2C

    Bridger Photonics, Inc. proposes developing a drone-based Gas Mapping LiDAR™ sensor to mitigate the loss of valuable product across the Oil & Gas supply chain.The sensor will uncover leaks and physical changes to infrastructure and pipeline right-of-ways using high-resolution 3D topographical imagery with methane gas concentration overlays.The technology will enable reliable detection, precise l ...

    SBIR Phase I 2018 Environmental Protection Agency
  2. Applying Passive Samplers to Assess Perfluoroalkylated Substances in Soils and Sediments

    SBC: Accurate Environmental LLC            Topic: 17NCER3A

    The presence of per- and polyfluoroalkyl substances (PFAS) in the environment represents an emerging issue due to their stability, bioaccumulation potential, and risks to human and ecological well-being. There is a critical need to develop sampling methods for PFAS to assess risks and inform remedial investigations and feasibility studies (RI/FS) at locations where historical releases have elevate ...

    SBIR Phase I 2018 Environmental Protection Agency
  3. AlphaBear2

    SBC: Spry Fox LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  4. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  5. Novel Hempstead Oil-Based Bio-epoxy for the Manufacturing of Sporting Goods

    SBC: Zila Works LLC            Topic: 16NCER2A

    Epoxy resins are typically created using bisphenol A (BPA), an endocrine disrupting chemical. In addition, over 90% of plastics are derived from virgin fossil feedstocks, equivalent to ~ 6% of global oil consumption. This project proposes to develop an innovative bio-epoxy resin based on the fatty acids of hempseed oil. This approach is to dismantle (by hydrolysis) the triglyceride structure and r ...

    SBIR Phase I 2017 Environmental Protection Agency
  6. Economic recovery and reuse of nutrients from wastewater

    SBC: XPLOSAFE, LLC            Topic: 15NCER05

    Nutrient pollution caused by excess nitrogen and phosphorus in the water is a costly and challenging environmental problem with widespread negative health and ecological effects. During Phase I XploSafe successfully confirmed the technical feasibility of using its proprietary low-cost biodegradable sorbents to passively adsorb target nutrient ions (ammonium, nitrate, urea, and phosphate) from prim ...

    SBIR Phase II 2017 Environmental Protection Agency
  7. AlphaBear

    SBC: Spry Fox LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
  8. Phosphorus recovery and high efficiency biological nutrient removal from wastewater with an innovative aerobic granular sludge sequencing batch reactor process

    SBC: DTEC SYSTEMS LLC            Topic: 14NCER4A

    Phosphorus is a nutrient essential to all life, yet phosphate rock used for fertilizer is a finite resource which is rapidly being depleted. Yet, excess phosphorus from wastewater treatment plants (WWTPs) is causing eutrophication and degradation water quality. There is a critical need for wastewater treatment technologies that will remove and recover more phosphorus for beneficial use in food pro ...

    SBIR Phase II 2016 Environmental Protection Agency
  9. Economic recovery and reuse of nutrients from wastewater

    SBC: XPLOSAFE, LLC            Topic: 15NCER05

    Nutrient pollution caused by excess nitrogen and phosphorus in the water is a costly and challenging environmental problem with widespread potential for negative health and ecological effects. The proposed solution to this problem is the capture of ammonium, urea, nitrate and phosphate on low-cost biodegradable sorbent pellets that upon saturation, with the nutrients can be employed directly as sl ...

    SBIR Phase I 2016 Environmental Protection Agency
  10. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences

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