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Award Data
The Award database is continually updated throughout the year. As a result, data for FY20 is not expected to be complete until September, 2021.
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Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: Kooapps LLC Topic: 91990020R0006KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Daily CICO: A User-friendly Tier II Behavior Intervention
SBC: Liveschool Inc. Topic: 91990020R0006Check-in Check-out (CICO) is a widely used behavioral intervention for elementary and middle schools centered on goals, feedback, and communication with parents about daily behavioral performance. This project will develop a prototype platform to streamline and automate the delivery of CICO. The prototype will include an app, a user-friendly interface, and a dashboard to track progress and capture ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS, LLC Topic: 91990020R0006The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
A Music Creation Engine to Improve Algebra Readiness
SBC: Muzology, LLC Topic: 91990020R0006In a previous National Science Foundation SBIR project, the developer created an online platform that uses songs to support mathematical learning. In the current project, the team will develop a prototype of a component of a platform to guide students in creating and producing their own music videos about algebra. The prototype will include a video production application, features to enhance learn ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Enhancing Administrator Coaching of Classroom Teachers
SBC: Liveschool Inc. Topic: 99190018R0005Purpose: In previous research and development, the team created LiveSchool, a technology for teachers to report student behavior in their class. In this project, the team will fully develop and test ClassCoach, a dashboard for administrators to track student behavior and to recommend resources teachers can use to address student behavioral needs in their classes. Over the past several years, schoo ...
SBIR Phase II 2018 Department of EducationInstitute of Education Sciences -
Hierarchical, Layout-Aware, Radiation Effects Tools Vertically Integrated into an EDA Design Flow for Rad-Hard by Design
SBC: Reliable MicroSystems, LLC Topic: DTRA16A003The goal of this workis to establish a radiation-aware capability in a commercial EDA design flow that will enable first-pass success in radiation resiliency for DoD ASIC designs in much the same way that existing EDA design suites ensure first pass functionality and performance success of complex ASICs destined for commercial applications.Such an integrated capability does not presently exist.The ...
STTR Phase II 2018 Department of DefenseDefense Threat Reduction Agency -
AlphaBear2
SBC: Spry Fox LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Interactive Administrator Dashboard for Improving School-Wide Behavior Supports
SBC: Liveschool Inc. Topic: edIES15R0005In prior research and development, the project team developed LiveSchool, an online platform to track student behavior. With this Phase I funding, the team will develop and test a prototype of an administrator dashboard. The dashboard will generate reports on individual student behavior patterns across classes and on the prevalence of behavioral issues across different teachers. The dashboard will ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Machine learning for standoff detection of Special Nuclear Material (SNM)
SBC: Clostra, Inc. Topic: DTRA162001"Deep Learning for standoff detection of Special Nuclear Material (DLeN) applies the same deep learning techniques that allow computers to beat human performance in image recognition and the game of Go to detecting Special Nuclear Material. Spectral analysis and signal processing can in some cases be augmented by the use of much larger neural nets that conduct much deeper analysis of features of t ...
SBIR Phase I 2017 Department of DefenseDefense Threat Reduction Agency