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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Unearthing Lead Service Lines: An Operational Geospatial Data Platform

    SBC: Unearth Technologies Inc.            Topic: 1C

    An estimated 6.1 to 10 million Lead Service Lines (LSLs) in the United States will require upwards of $47.0 billion to replace given existing methods. With the high costs and data challenges associated with LSL identification, and the multi-decade replacement backlog, the EPA is seeking innovative technologies to increase operational efficiency of LSLR programs and enable data-driven prioritizatio ...

    SBIR Phase I 2022 Environmental Protection Agency
  2. Ultrasonic PVDF Reduces Membrane Fouling for Efficient Water Reuse

    SBC: PURE BLUE TECH INC.            Topic: 20OSAPE1B

    Membranes are the gold standard for water treatment and reuse. However, membrane fouling inhibits flux, wastes energy, requires cleaning and replacement, and disables concentrate recirculation. Pure Blue Tech proposes ultrasonic PVDF transducers be embedded within membrane systems to reduce fouling. This innovation has potential to transform the economics of membrane operations and water reuse. Pu ...

    SBIR Phase I 2021 Environmental Protection Agency
  3. Hydrothermal Alkaline Treatment of PFAS Contaminated Water and Groundwater

    SBC: Aquagga, Inc.            Topic: 20OSAPE3A

    Per-and polyfluoroalkyl substances (PFAS) have been used extensively since the 1940s due to their chemical stability and unique thermophysical properties. Those same properties make PFAS extremely recalcitrant environmental pollutants, and bioaccumulative toxins. Regulations are rapidly being established by U.S. states, including Michigan, New Hampshire, and New Jersey, beholding municipal water u ...

    SBIR Phase I 2021 Environmental Protection Agency
  4. Mobile Plastic Ocean Waste Recycler

    SBC: PKS CONSULTING, INC.            Topic: 20OSAPE5B

    The Environmental Protection Agency is seeking proposals that will improve the U.S. recycling system.PKS Consulting is an Alaska-based small technology firm that proposes the development of a Mobile Plastic Ocean Waste (POW) Recycler that can be moved from community to community to produce Recycled Plastic Lumber (RPL) products from locally collected POW. Fishing gear is primarily composed of Poly ...

    SBIR Phase I 2021 Environmental Protection Agency
  5. OlogyBricks: High Thermal Performance Hempcrete Construction Bricks

    SBC: EARTH MERCHANT LLC            Topic: 20OSAPE5E

    OlogyBricks are durable, lightweight, carbon-negative construction blocks made from industrial hemp, lime, and hemp-derivatives for superior thermal resistance and mechanical properties that will improve energy efficiency and indoor air quality in single family homes and other architectural applications. Industrial Hemp can be grown without pesticides or chemical fertilizers, requires less water ...

    SBIR Phase I 2021 Environmental Protection Agency
  6. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990020R0006

    KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  7. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990020R0006

    The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  8. Drone-Based Gas Mapping LiDAR for Leak Mitigation

    SBC: Bridger Photonics, Inc.            Topic: 17NCER2C

    Bridger Photonics, Inc. proposes developing a drone-based Gas Mapping LiDAR™ sensor to mitigate the loss of valuable product across the Oil & Gas supply chain.The sensor will uncover leaks and physical changes to infrastructure and pipeline right-of-ways using high-resolution 3D topographical imagery with methane gas concentration overlays.The technology will enable reliable detection, precise l ...

    SBIR Phase I 2018 Environmental Protection Agency
  9. Applying Passive Samplers to Assess Perfluoroalkylated Substances in Soils and Sediments

    SBC: ACCURATE ENVIRONMENTAL LLC            Topic: 17NCER3A

    The presence of per- and polyfluoroalkyl substances (PFAS) in the environment represents an emerging issue due to their stability, bioaccumulation potential, and risks to human and ecological well-being. There is a critical need to develop sampling methods for PFAS to assess risks and inform remedial investigations and feasibility studies (RI/FS) at locations where historical releases have elevate ...

    SBIR Phase I 2018 Environmental Protection Agency
  10. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
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