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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. AlphaBear2

    SBC: Spry Fox LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  2. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  3. Haptic Feedback Improvements for Prostheses

    SBC: Orthocare Innovations LLC            Topic: 84133S2

    This project optimizes haptic system design parameters and more thoroughly evaluates the impact of a vibratory haptic system for prosthetics. Objectives include: (1) building a hardware and software test bed for non-invasive voluntary control of a prosthetic hand with vibratory haptic feedback, (2) optimizing the tactor application, (3) assessing the effectiveness of tactor vibratory feedback on c ...

    SBIR Phase II 2011 Department of Education
  4. The `Learning Element

    SBC: COMMON GROUND PUBLISHING, LLC            Topic: N/A

      School-level curriculum design and instructional delivery is often traditional, not incorporating highly interactive, multimodal social media technologies where users generate content to provide feedback for learners and to support formative assessment. This project team will develop key elements of today’s Web 2.0 social networking technologies to include the potential for collaborat ...

    SBIR Phase II 2010 Department of Education
  5. The u.learn Web2.0 Writing Platform

    SBC: COMMON GROUND PUBLISHING, LLC            Topic: N/A

    In recent years there has been considerable public concern about the state of writing – a threshold skill for academic achievement, employment, and participation in today’s world. This project team will create a new technology tool designed to improve student writing performance and the usefulness of writing assessments. U-learn.net will be an online environment that will com ...

    SBIR Phase II 2010 Department of Education
  6. HigherLearning at Higher Speeds in Biosciences Using Time Compressed Animated Delivery

    SBC: Current Conceptions, Inc.            Topic: N/A

    TheoverallgoalistoestablishanefficientTCADinstructionaldesignandtovalidatethatenhancedlearningoutcomesoccuramongdiversetopics.InPhaseI,wewilldeveloptwoTimeCompressedAnimatedDeliveryprototypesthatwillpresentcomplexphysiologicconceptsinreproductivescience.TheincorporatedtechnologiesoftheTCADare:stepanimations,3Danatomicalreconstructions,streaminganimations,voiceoverandscriptmessaging.ThePhaseIexperi ...

    SBIR Phase II 2008 Department of Education
  7. A Low-Cost Portable/Wearable Device for Intelligent Stretching and Movement Training Hypertonic Forearm in Stroke with Outcome Evaluation

    SBC: Rehabtek LLC            Topic: N/A

    This project develops a wearable/portable robotic device, IntelliStretch, to perform therapeuticrehabilitation of the arm with the following three integrated steps: (1) stretching a spastic/stiff jointto its extreme position under intelligent control to loosen the stiff joint, (2) voluntary movement training using virtual reality games interfaced with assistance/resistance control when needed, and ...

    SBIR Phase II 2008 Department of Education
  8. Title of research project: Low Cost, Efficacious Disaster Training System and Courses for Elementary/Secondary School Personnel

    SBC: HyperGalaxy, Inc.            Topic: N/A

    Current disaster/crisis management systems are extremely rudimentary, often consisting of little more than an unorganized, hand stapled booklet containing barely pertinent information. MusePlayTM software under development by HyperGalaxy, Inc. provides an intuitive, interactive, highly visual digital content delivery environment which can serve as the perfect platform for next generation disaster ...

    SBIR Phase II 2004 Department of Education
  9. Low Cost, Efficacious Disaster Training System and Courses for Elementary/Secondary School Personnel

    SBC: HyperGalaxy, Inc.            Topic: N/A

    N/A

    SBIR Phase II 2003 Department of Education
  10. THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE-- COMPUTER ASSISTED INSTRUCTION IN SCIENCE UTILIZING PROGRESSIVE ESL

    SBC: Integrated Learning Systems            Topic: N/A

    THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE WILL BE A SOFTWARE AND COURSEWARE PACKAGE WHICH WILL TEACH SCIENCE IN GRADES 6-9 TO STUDENTS WHOSE NATIVE LANGUAGE IS NOT ENGLISH. STUDENTS USING THE PACKAGE WILL LEARN SCIENCE MATERIAL IN MICROCOMPUTER-BASED TUTORIAL DIALOGS THAT INCORPORATE INTERACTIVE VIDEO, GRAPHICS, AND MULTIPLE LEVELSOF TEXTUAL RESPONSES AND REMEDIATIONS. THE STUDENTS WILL WORK PAP ...

    SBIR Phase II 1990 Department of Education

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