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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. SEL Quest Digital Platform to Modernize and Advance Assessment of Student Social Emotional Compentencies

    SBC: XSEL LABS INC            Topic: 91990022R0005

    Not available

    SBIR Phase II 2022 Department of EducationInstitute of Education Sciences
  2. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  3. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  4. The Training, Education, and Apprenticeship Program Outcomes Toolkit (TEAPOT)

    SBC: IMPACT LAB, LLC, THE            Topic: 91990019R0016

    This small business will develop an open-source toolkit that states and networks can use to calculate metrics that support and inform decision making by postsecondary students. This toolkit (TEAPOT) will include several components to support implementation including data requirements, a field guide with instructional materials and technical tools to help partners to securely and ethically combine ...

    SBIR Phase II 2020 Department of EducationInstitute of Education Sciences
  5. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  6. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  7. Haptic Feedback Improvements for Prostheses

    SBC: ORTHOCARE INNOVATIONS LLC            Topic: 84133S2

    This project optimizes haptic system design parameters and more thoroughly evaluates the impact of a vibratory haptic system for prosthetics. Objectives include: (1) building a hardware and software test bed for non-invasive voluntary control of a prosthetic hand with vibratory haptic feedback, (2) optimizing the tactor application, (3) assessing the effectiveness of tactor vibratory feedback on c ...

    SBIR Phase II 2011 Department of Education
  8. The `Learning Element

    SBC: COMMON GROUND PUBLISHING, LLC            Topic: N/A

    School-level curriculum design and instructional delivery is often traditional, not incorporating highly interactive, multimodal social media technologies where users generate content to provide feedback for learners and to support formative assessment. This project team will develop key elements of today’s Web 2.0 social networking technologies to include the potential for collaborative content ...

    SBIR Phase II 2010 Department of Education
  9. The u.learn Web2.0 Writing Platform

    SBC: COMMON GROUND PUBLISHING, LLC            Topic: N/A

    In recent years there has been considerable public concern about the state of writing – a threshold skill for academic achievement, employment, and participation in today’s world. This project team will create a new technology tool designed to improve student writing performance and the usefulness of writing assessments. U-learn.net will be an online environment that will combine social networ ...

    SBIR Phase II 2010 Department of Education
  10. HigherLearning at Higher Speeds in Biosciences Using Time Compressed Animated Delivery

    SBC: Current Conceptions, Inc.            Topic: N/A

    TheoverallgoalistoestablishanefficientTCADinstructionaldesignandtovalidatethatenhancedlearningoutcomesoccuramongdiversetopics.InPhaseI,wewilldeveloptwoTimeCompressedAnimatedDeliveryprototypesthatwillpresentcomplexphysiologicconceptsinreproductivescience.TheincorporatedtechnologiesoftheTCADare:stepanimations,3Danatomicalreconstructions,streaminganimations,voiceoverandscriptmessaging.ThePhaseIexperi ...

    SBIR Phase II 2008 Department of Education
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