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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. AlphaBear2

    SBC: Spry Fox LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  2. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  3. Goal Guide: A Web-Based Application for Self-Management of Goal Tracking

    SBC: Assistech Systems LLC            Topic: N/A

    This is a Phase II project to develop and evaluate the effectiveness of a responsively designed web application, Goal Guide, that enables individuals with intellectual disabilities and autism to effectively manage self-defined goals for everyday living across personal, educational, and vocational life domains. Users will be able to easily enter goals, work with data for each goal, engage with info ...

    SBIR Phase II 2014 Department of Education
  4. Numbershire II: Development Of A Second Grade Game-Based Integrated Learning System To Target Whole Numbers And Operations In Base Ten And Operations And Operations And Algebraic Thinking

    SBC: Thought Cycle            Topic: N/A

    The web-based game, Numbershire II, will include modules to support students with or at-risk for disabilities in learning 2nd grade level mathematics, as defined by Common Core State Standards, including fluency with place value ideas, foundations of multiplication, and procedural fluency with multi-digit operations. In the narrative-based game, each student will build and maintain an idyllic Rena ...

    SBIR Phase II 2013 Department of Education
  5. Project NumberShire: A Game-Based Integrated Learning and Assessment System to Target Whole Number Concepts

    SBC: Thought Cycle            Topic: N/A

    Purpose: Prior research points to several features of technology-based math games that may be important for supporting the learning needs of students with or at-risk for disabilities. These include games that engage students in highly motivating narratives, provide focused foundational knowledge and scaffolding of learning whole numbers concepts, and provide performance monitoring capabilities. Th ...

    SBIR Phase II 2012 Department of Education
  6. LifeWorks: Development of an a Web-Based Life Management Application for Individuals with Cognitive Disabilities and Caregivers.

    SBC: Assistech Systems LLC            Topic: 84133S2

    This project develops a prototype of a web-based self-management application for individuals with cognitive disabilities and those who support them. The application uses a database of an individual’s life and needs to provide relevant, actionable, and accessible data to the consumer, family members, and/or support staff. Features include cognitively accessible interface, push notifications for c ...

    SBIR Phase II 2011 Department of Education
  7. Haptic Feedback Improvements for Prostheses

    SBC: Orthocare Innovations LLC            Topic: 84133S2

    This project optimizes haptic system design parameters and more thoroughly evaluates the impact of a vibratory haptic system for prosthetics. Objectives include: (1) building a hardware and software test bed for non-invasive voluntary control of a prosthetic hand with vibratory haptic feedback, (2) optimizing the tactor application, (3) assessing the effectiveness of tactor vibratory feedback on c ...

    SBIR Phase II 2011 Department of Education
  8. ADL Access: A Cognitively Accessible Software Application for Augmented Self-Management of Activities of Daily

    SBC: Assistech Systems LLC            Topic: N/A

    The previously conducted Phase I project had two goals:  (1) to prototype and evaluate the feasibility of an intelligent computer-based task management application that would improve the ability of persons with cognitive disabilities to perform activities of daily living (ADL) and (2) to identify objectives for full development of a deployable system in a Phase II project.  Intelligent m ...

    SBIR Phase II 2009 Department of Education
  9. HigherLearning at Higher Speeds in Biosciences Using Time Compressed Animated Delivery

    SBC: Current Conceptions, Inc.            Topic: N/A

    TheoverallgoalistoestablishanefficientTCADinstructionaldesignandtovalidatethatenhancedlearningoutcomesoccuramongdiversetopics.InPhaseI,wewilldeveloptwoTimeCompressedAnimatedDeliveryprototypesthatwillpresentcomplexphysiologicconceptsinreproductivescience.TheincorporatedtechnologiesoftheTCADare:stepanimations,3Danatomicalreconstructions,streaminganimations,voiceoverandscriptmessaging.ThePhaseIexperi ...

    SBIR Phase II 2008 Department of Education
  10. Television Assisted Promotion (TAP): Enhancing Rehabilitation Outcomes with Familiar Technology

    SBC: Life Technologies            Topic: N/A

    Based on previous research, this project (1) refines the TV Assisted Prompting (TAP)system hardware and software while expanding its utility to new rehabilitation domains; and (2)continues to employ an incremental design process, partnering with patients, care providers, andtherapists to design and evaluate a user-friendly system. The TV Assisted Prompting (TAP) systemoffers a simple alternative f ...

    SBIR Phase II 2008 Department of Education

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