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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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SEL Quest Digital Platform to Modernize and Advance Assessment of Student Social Emotional Compentencies
SBC: XSEL LABS INC Topic: 91990022R0005Not available
SBIR Phase II 2022 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
A User-Contextualized ROI Tool to Make Meaning of Lifetime Costs and Tradeoffs Associated with Different Degree Programs
SBC: Vantage Point Consulting Inc. Topic: 91990019R0016At the end of Phase II, the researchers will launch Return on College (ROC). Two versions of ROC will be developed. Using ROC-A, students will be able to search colleges nationwide based on geographic location and occupational goals with personalized output on projected debt, loan repayment, disposable income, graduation risk, and ROI the focal points of these decisions. Using ROC-B, prospective s ...
SBIR Phase II 2020 Department of EducationInstitute of Education Sciences -
The Training, Education, and Apprenticeship Program Outcomes Toolkit (TEAPOT)
SBC: IMPACT LAB, LLC, THE Topic: 91990019R0016This small business will develop an open-source toolkit that states and networks can use to calculate metrics that support and inform decision making by postsecondary students. This toolkit (TEAPOT) will include several components to support implementation including data requirements, a field guide with instructional materials and technical tools to help partners to securely and ethically combine ...
SBIR Phase II 2020 Department of EducationInstitute of Education Sciences -
AlphaBear2
SBC: SPRY FOX LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: EDIES15R0008Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences -
Goal Guide: A Web-Based Application for Self-Management of Goal Tracking
SBC: ASSISTECH SYSTEMS LLC Topic: N/AThis is a Phase II project to develop and evaluate the effectiveness of a responsively designed web application, Goal Guide, that enables individuals with intellectual disabilities and autism to effectively manage self-defined goals for everyday living across personal, educational, and vocational life domains. Users will be able to easily enter goals, work with data for each goal, engage with info ...
SBIR Phase II 2014 Department of Education -
Numbershire II: Development Of A Second Grade Game-Based Integrated Learning System To Target Whole Numbers And Operations In Base Ten And Operations And Operations And Algebraic Thinking
SBC: Thought Cycle Topic: N/AThe web-based game, Numbershire II, will include modules to support students with or at-risk for disabilities in learning 2nd grade level mathematics, as defined by Common Core State Standards, including fluency with place value ideas, foundations of multiplication, and procedural fluency with multi-digit operations. In the narrative-based game, each student will build and maintain an idyllic Rena ...
SBIR Phase II 2013 Department of Education -
Project NumberShire: A Game-Based Integrated Learning and Assessment System to Target Whole Number Concepts
SBC: Thought Cycle Topic: N/APurpose: Prior research points to several features of technology-based math games that may be important for supporting the learning needs of students with or at-risk for disabilities. These include games that engage students in highly motivating narratives, provide focused foundational knowledge and scaffolding of learning whole numbers concepts, and provide performance monitoring capabilities. Th ...
SBIR Phase II 2012 Department of Education