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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. AlphaBear2

    SBC: Spry Fox LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  2. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  3. Access Language Arts

    SBC: Attainment Co., Inc.            Topic: N/A

    Purpose: Instruction in English Language Arts (ELA) for students with severe intellectual disabilities and autism can be challenging, as these students often do not have the skills to engage with text. In recent years, special education experts have proposed a comprehensive approach to supporting students with intellectual disabilities and autism in ELA, centered on strategies including word ident ...

    SBIR Phase II 2014 Department of Education
  4. Go Games Civics: Meeting Common Core Standards With Tablet-Enhanced Multiplayer Role Play Games

    SBC: Filament Games, Llc            Topic: N/A

    GoGames will be a tablet-based multiplayer role-play game for middle school social studies classrooms and will focus on topics in civics. GoGames is intended to enable more efficient and effective implementation of traditional civics interventions by replacing static paper content and training manuals with dynamic interactive content and key information for gameplay. Modules will include LawMaker, ...

    SBIR Phase II 2013 Department of Education
  5. Go Talk Phonics: Phonics for Individuals with Disabilities

    SBC: Attainment Co., Inc.            Topic: N/A

    Purpose: Prior research demonstrates that younger students who are low- or non-verbal often have difficulty independently practicing skills that provide a foundation for early literacy. The proposed product will provide support to students who are low- or non-verbal to independently practice phonics skills associated with early literacy success. Project Activities: The design team will create an ...

    SBIR Phase II 2012 Department of Education
  6. Haptic Feedback Improvements for Prostheses

    SBC: Orthocare Innovations LLC            Topic: 84133S2

    This project optimizes haptic system design parameters and more thoroughly evaluates the impact of a vibratory haptic system for prosthetics. Objectives include: (1) building a hardware and software test bed for non-invasive voluntary control of a prosthetic hand with vibratory haptic feedback, (2) optimizing the tactor application, (3) assessing the effectiveness of tactor vibratory feedback on c ...

    SBIR Phase II 2011 Department of Education
  7. Game-Based Interactive Life Sciences

    SBC: Filament Games, Llc            Topic: N/A

      Recent National Assessment of Educational Progress reports indicate that high percentages of students – especially English Language Learners, those with reading deficiencies, and those with learning disabilities – struggle to make adequate progress toward science standards. This problem is particularly manifested in middle school students where these reports indicate that there ...

    SBIR Phase II 2010 Department of Education
  8. HigherLearning at Higher Speeds in Biosciences Using Time Compressed Animated Delivery

    SBC: Current Conceptions, Inc.            Topic: N/A

    TheoverallgoalistoestablishanefficientTCADinstructionaldesignandtovalidatethatenhancedlearningoutcomesoccuramongdiversetopics.InPhaseI,wewilldeveloptwoTimeCompressedAnimatedDeliveryprototypesthatwillpresentcomplexphysiologicconceptsinreproductivescience.TheincorporatedtechnologiesoftheTCADare:stepanimations,3Danatomicalreconstructions,streaminganimations,voiceoverandscriptmessaging.ThePhaseIexperi ...

    SBIR Phase II 2008 Department of Education
  9. A software based program to increase service learning quality

    SBC: Community Knowledgebase            Topic: N/A

    This project is to develop Youth Map a software package and curriculum that enables high school students to create network models of community issues and institutions in order to increase cognitive skills and learn content related to science the environment and civic engagement.

    SBIR Phase II 2007 Department of Education
  10. Training the Tutors: Literacy E-Courses

    SBC: Neuron Farms, LLC            Topic: N/A

    The purpose of this project is to enhance the quality of literacy tutor training and formulate best practices in e-learning design. Research indicates that in the year 2000, 37 percent of fourth graders were below the "basic" level of skill in reading. Some studies have shown that tutoring can be an effective means for improving children's learning, and that students with well-trained tutors learn ...

    SBIR Phase II 2003 Department of Education

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