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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Civics Bridge

    SBC: LIMINAL ESPORTS LLC            Topic: 91990023R0001

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  2. Inclusive Talking Diagrams: Combining Sound Based AR & Tactile Pieces for Accessible Visual Based STEM Communication

    SBC: ALCHEMIE SOLUTIONS, INC.            Topic: 91990022R0005

    Not available

    SBIR Phase II 2022 Department of EducationInstitute of Education Sciences
  3. Inclusive Talking Diagrams: Combining Sound Based AR & Tactile Pieces for Accessible Visual Based STEM Communication

    SBC: ALCHEMIE SOLUTIONS, INC.            Topic: 91990021R0002

    Not available

    SBIR Phase I 2021 Department of EducationInstitute of Education Sciences
  4. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  5. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  6. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990020R0006

    KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  7. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990020R0006

    The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  8. Learning through a Multi-Sensory Augmented Reality Interface for Physical Manipulatives

    SBC: ALCHEMIE SOLUTIONS, INC.            Topic: 91990020R0006

    This project will develop an augmented reality application to generate personalized formative assessment feedback as students interact with physical objects related to STEM (science, technology, engineering, and math) concepts, such as recognizing the shape of an atom. The prototype will be designed as a multi-sensory tool to support students with visual challenges. At the end of Phase I, in a res ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  9. Coding Bridge: Bridging Computer Science for Girls

    SBC: LIMINAL ESPORTS LLC            Topic: 91990020R0006

    This project will develop a prototype of an online coding game to prepare middle and high school students for success in postsecondary education and career pathways in computer science The prototype will include a visual tool to support students move from two-dimensional to three-dimensional thinking, lesson plans for teachers, and video tutorials and examples for students and teachers. At the end ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  10. Esports Rapid Cycle Evaluation

    SBC: LIMINAL ESPORTS LLC            Topic: 91990019R0011

    Esports, or competitive video gaming, is a rapidly growing in high school education as more content that aligns to academic goals becomes available. Participation in esports programs, whether as competitors, commentators, or analysts, can provide students with access to interdisciplinary curriculums, and social skills and job training opportunities. This project will develop a prototype of a schol ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
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