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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. A novel water quality measurement system as a teaching aid for environmental education

    SBC: GAIAXUS LLC            Topic: 91990023R0016

    Not available

    SBIR Phase II 2023 Department of EducationInstitute of Education Sciences
  2. Innocent Classroom Online

    SBC: Innocent Technologies, LLC.            Topic: 91990023R0001

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  3. A novel water quality measurement system as a teaching aid for environmental education

    SBC: GAIAXUS LLC            Topic: 91990022R0001

    Not available

    SBIR Phase I 2022 Department of EducationInstitute of Education Sciences
  4. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  5. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  6. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990020R0006

    KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  7. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990020R0006

    The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  8. Dynamic and Interactive Augmented Reality in Biology for Hands-On, Group Science Learning

    SBC: INNOVATIVE DESIGN LABS INC            Topic: 91990019R0011

    The team will develop a prototype of an augmented reality product for high school biology topics focusing on cellular and molecular functions. Students will be able to manipulate models and view cell processes in an engaging and informative series of hands-on group-learning lesson modules. At the end of Phase I, in a pilot study with 10 high school biology teachers and 100 high school students, th ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  9. Language Learning Experience in Virtual Reality

    SBC: A P Ventures, LLC            Topic: 91990019R0011

    The team will develop a prototype of a virtual reality environment for high school students who are learning a foreign language. Students will become active participants in virtual scenarios using the target language of instruction (Russian in Phase I), with listening comprehension, vocabulary acquisition and recall, and grammar development occurring implicitly in simulated real-world context. At ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
  10. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
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