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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. AlphaBear2

    SBC: Spry Fox LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  2. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  3. AlphaBear

    SBC: Spry Fox LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
  4. Engaging Spanish-English Preschool Teachers to Make Data-Based Decisions in Authentic Settings

    SBC: EARLY LEARNING LABS, INC.            Topic: 1

    This project team will develop and test a prototype app of a screening assessment for children who are Spanish-English Dual Language Learners (SE-DLL) in early education. The prototype will provide formative assessment reports to teachers to guide their decision-making, and will include a series of videos to increase knowledge on core competencies of supporting SE-DLL children. At the end of Phase ...

    SBIR Phase I 2016 Department of Education
  5. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  6. LifeSim

    SBC: Spry Fox LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  7. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  8. Wheelchair Optimal Route Planning for Public Urban and Indoor Places

    SBC: Innovative Design Labs Inc.            Topic: N/A

    Innovative Design Labs (IDL) proposes to create a system which helps guide wheelchair users along the best path through complex urban landscapes. Since the Americans with Disabilities Act Accessibility Guidelines (ADAAG) were established in 1990 the ability of wheelchair users to navigate has greatly improved. However, there are still many areas in which modification for accessibility was not “r ...

    SBIR Phase II 2014 Department of Education
  9. Monitoring Individuals at Risk for Traumatic Brain Injury

    SBC: ADVANCED MEDICAL ELECTRONICS CORPORATION            Topic: N/A

    The project will create an affordable system to monitor adolescent athletes in contact sports to identify individuals at risk for traumatic brain injury from continual sub-concussive impacts. The need is to reduce the risk of long term brain injury by providing tools to tell when it's risky/safe to play and find areas where strength training and technique may reduce risk on an individual level. Th ...

    SBIR Phase I 2014 Department of Education
  10. Sensing and Control of Stand-To-Sit Motions of a Wearable Bionics Suit

    SBC: Innovative Design Labs Inc.            Topic: N/A

    Innovative Design Labs (IDL), in collaboration with the Rehabilitation Institute of Chicago (RIC), proposes to create a system for the sensing and control of stand-to-sit motions of a wearable bionics suit. Recent research found that 3.86 million Americans require wheelchairs and the number has been increasing annually by an average annual rate of 5.9% a year. While wheelchairs provide freedom all ...

    SBIR Phase I 2014 Department of Education

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