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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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Mirror Me- Gamified Movement Therapy in VR for Social-Emotional Learning
SBC: VIZMOO LLC Topic: 91990023R0001Not available
SBIR Phase I 2023 Department of EducationInstitute of Education Sciences -
GoManage: A Self-Management Curriculum App for Students with Disabilities
SBC: ATTAINMENT CO., INC. Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
STEM Collaboration Performance Assessment Prototype
SBC: PANTHER LEARNING SYSTEMS INC. Topic: 91990021R0001Not available
SBIR Phase I 2021 Department of EducationInstitute of Education Sciences -
GoManage: A Self-Management Curriculum App for Students with Disabilities
SBC: ATTAINMENT CO., INC. Topic: 91990020R0006This project will develop a prototype of GoManage, a self-management app for students with disabilities to choose a target goal, track progress towards that goal, and earn virtual tokens as they go. Participants will include students from Kindergarten to grade 8 who have extensive language support needs (for example, students with autism or an intellectual disability) and less extensive language s ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990020R0006KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990020R0006The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
History Maker VR
SBC: Schell Games LLC Topic: 91990019R0012History Maker VR is a playful virtual reality (VR) content-creation tool that allows students to embody historical characters in immersive settings, record performances featuring those characters, and share their performance files to demonstrate material mastery. History Maker VR is designed to scaffold creative storytelling, and to encourage embodied learning and for students to take pride in con ...
SBIR Phase II 2019 Department of EducationInstitute of Education Sciences -
History Maker
SBC: Schell Games LLC Topic: 91990018R0006In this project, the team will develop a prototype of History Maker, a virtual reality (VR) content creation tool, where students and teachers produce digital movies to be used as reports and/or presentations about particular historical topics. Within the platform, students will research primary sources documents, write scripts, and act scenes from history. Student work will be presented in VR to ...
SBIR Phase I 2018 Department of EducationInstitute of Education Sciences