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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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SciQuiry: A Question-Bases e-learning platform to increase interest and persistence in STEM
SBC: SCIQUIRY, INC. Topic: 91990023R0011Not available
SBIR Phase I 2023 Department of EducationInstitute of Education Sciences -
Civics Bridge
SBC: LIMINAL ESPORTS LLC Topic: 91990023R0001Not available
SBIR Phase I 2023 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990020R0006KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990020R0006The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Coding Bridge: Bridging Computer Science for Girls
SBC: LIMINAL ESPORTS LLC Topic: 91990020R0006This project will develop a prototype of an online coding game to prepare middle and high school students for success in postsecondary education and career pathways in computer science The prototype will include a visual tool to support students move from two-dimensional to three-dimensional thinking, lesson plans for teachers, and video tutorials and examples for students and teachers. At the end ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
Collaborate
SBC: AUFERO LLC Topic: 91990019R0011The team will develop a prototype of Collaborate, a traditional board game for use in high school and college level computer science courses. Gameplay mechanics will center on strategy and cooperation with a whole class over several weeks. Content will focus on foundational computer science topics, such user interface design, quality assurance, deploying resources, managing risk, and adjusting to ...
SBIR Phase I 2019 Department of EducationInstitute of Education Sciences -
Esports Rapid Cycle Evaluation
SBC: LIMINAL ESPORTS LLC Topic: 91990019R0011Esports, or competitive video gaming, is a rapidly growing in high school education as more content that aligns to academic goals becomes available. Participation in esports programs, whether as competitors, commentators, or analysts, can provide students with access to interdisciplinary curriculums, and social skills and job training opportunities. This project will develop a prototype of a schol ...
SBIR Phase I 2019 Department of EducationInstitute of Education Sciences -
AlphaBear2
SBC: SPRY FOX LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences