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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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Large-Area, High-Uniformity Photodiodes for Infrared Trap Detectors
SBC: AMETHYST RESEARCH INC Topic: 9020168Rmethyst Research Inc. will design, fabricate and test a high uniformity, large area, low noise infrared trap-detector detector for the 1- 4.5 μm wavelength range. This state of the art detector will have a large area (e.g., 1-1.8 cm diameter active area) with a spatial variability of internal quantum efficiency of less than 0.1 % between 1 μm and 4.5 μm. In addition, the internal quantum effici ...
SBIR Phase I 2015 Department of CommerceNational Institute of Standards and Technology -
ACPT: A User-friendly, Efficient, Reliable, and Generic Access Control Policy Modeling, Verification, and Testing Tool
SBC: INFOBEYOND TECHNOLOGY LLC Topic: 9030277RInfoBeyond Technology advocates the development of a user-friendly, efficient, reliable, and generic Access Control Policy modeling, verification, and Testing (ACPT) Tool. InfoBeyond Technology’s ACPT enhances NIST’s ACPT design and adds several advanced features for achieving high security confidence AC levels such that it can be commercialized. It provides user-friendly GUI templates for use ...
SBIR Phase I 2015 Department of CommerceNational Institute of Standards and Technology -
Computer Science Curriculum for First Grade Students Using a Robot Games Platform
SBC: Play Works Studio Topic: EDIES15R0005The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
LifeSim
SBC: SPRY FOX LLC Topic: edieS15R0005This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
Ultra High Sensitivity SWIR Methane Imaging Camera
SBC: AMETHYST RESEARCH INC Topic: 861XMethane, is the third most prevalent greenhouse gas whose atmosphere concentration is currently over 1.7 ppm. Methane is about 21 times more potent when compared to CO2. Even though its concentration in the atmosphere is more than 200 times lower than carbon dioxide, methane is responsible for 20% of the greenhouse effect. The main natural resources for methane include wetlands, termites and the o ...
SBIR Phase I 2015 Department of CommerceNational Oceanic and Atmospheric Administration -
VIIRS DNB HGS Radiometric Calibration Source
SBC: INNOVATIVE IMAGING & RESEARCH CORP Topic: 843DA new radiometric vicarious calibration approach for the Suomi NPP VIIRS Day/Night Band’s (DNB) high gain stage (HGS) is proposed that will complement traditional, extended source, radiance-based calibrations, which are based on natural lunar illumination and not as accurate as desired. The proposed research will produce affordable, field-deployable, NIST-traceable point source lamps that can ac ...
SBIR Phase I 2015 Department of CommerceNational Oceanic and Atmospheric Administration -
Ultra High Sensitivity SWIR Methane Imaging Camera
SBC: AMETHYST RESEARCH INC Topic: 861XMethane, is the third most prevalent greenhouse gas whose atmosphere concentration is currently over 1.7 ppm. Methane is about 21 times more potent when compared to CO2. Even though its concentration in the atmosphere is more than 200 times lower than carbon dioxide, methane is responsible for 20% of the greenhouse effect. The main natural resources for methane include wetlands, termites and the o ...
SBIR Phase I 2015 Department of CommerceNational Oceanic and Atmospheric Administration -
Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: EDIES15R0008Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences -
Scale-Up of ATPE Technology to Produce Highly Enriched Semiconducting SWCNTs
SBC: SouthWest NanoTechnologies (SWeNT) Topic: N/ASingle-walled carbon nanotubes (SWCNTs) have unique material properties making them very attractive for use in a variety of electronic applications. However, as-grown SWCNTs contain a mixture of tubes with heterogeneous optical and electronic properties. The chiral species must be separated in order to maximize the desired properties. To date, no large scale separation process has been accomplishe ...
SBIR Phase I 2014 Department of CommerceNational Institute of Standards and Technology -
Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: N/AThe project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...
SBIR Phase I 2014 Department of Education