You are here

Award Data

For best search results, use the search terms first and then apply the filters
Reset

The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Commercial Space Vehicle Tracking Using 1090 MHz ADS-B

    SBC: M42 Technologies, LLC            Topic: 142FA1

    The number of commercial space vehicles including launch and reentry vehicles, and high-altitude balloons is growing, and new technology is needed to minimize their impact on the National Airspace System (NAS). Currently the FAA issues Temporary Flight Restrictions (TFRs) to reserve large airspace sections for long periods of time for launches and reentries. Automatic Direct Surveillance Broadcas ...

    SBIR Phase I 2015 Department of Transportation
  2. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. LifeSim

    SBC: SPRY FOX LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. High Power X-ray Munition to Attack and Defeat Weapons of Mass Destruction

    SBC: HYPERION TECHNOLOGY GROUP INC            Topic: DTRA143004

    The overall objective of this Phase I effort is to determine the feasibility of defeating CBW production facilities via an X-ray source that would fit within the volume constraints of a munition platform. First, Battelle will conduct a system trade study focused on determining the key performance requirements of an X-ray source suitable for use against CBW and C4 complexes, identify the input requ ...

    SBIR Phase I 2015 Department of DefenseDefense Threat Reduction Agency
  5. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  6. Development of Equipment Washers for Invasive Plant Protection

    SBC: Kennedy, Sheilah A            Topic: 081FH3

    SK realistic estimated timeline of 18 months maximum, hopefully sooner, will allow for design, engineer and testing modifications to be addressed. SK learned from Phase II that even the simple modifications can result in hours of engineering and design work. The successful completion of the DOTWASH system was designed and developed. The overall components were tested with good operating capabiliti ...

    SBIR Phase II 2014 Department of Transportation
  7. Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: N/A

    The project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...

    SBIR Phase I 2014 Department of Education
US Flag An Official Website of the United States Government