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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. LifeSim

    SBC: Spry Fox LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  4. Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: N/A

    The project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...

    SBIR Phase I 2014 Department of Education
  5. THE READY COURSE, AN INTERACTIVE VIDEODISC ASSISTED READING PROGRAM

    SBC: Applied Interactive Tech            Topic: N/A

    FUNCTIONAL ILLITERACY MEANS BEING UNABLE TO ADDRESS AND MAILA LETTER OR TO RECEIVE CHANGE AND A RECEIPT AND DETERMINE THAT IS CORRECT. IT MEANS BEING UNABLE TO READ AND UNDER- STAND A CLASSIFIED AD, TO USE A ROAD MAP CORRECTLY, AND TO READ STREET SIGNS. FUNCTIONAL ILLITERACY IS THE INABILITY TO COMPUTE THAT ONE'S PAYCHECK IS CORRECT AND IN MANY CASES FUNCTIONAL ILLITERACY CAUSES ON NOT TO BE ABLE ...

    SBIR Phase II 1989 Department of Education
  6. THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE-- COMPUTER ASSISTED INSTRUCTION IN SCIENCE UTILIZING PROGRESSIVE ESL

    SBC: Integrated Learning Systems            Topic: N/A

    N/A

    SBIR Phase I 1989 Department of Education
  7. ADAPTATION AND DEVELOPMENT OF A COMPACT, PORTABLE COMPUTERIZED REAL-TIME CAPTIONING STENOGRAPHIC UNIT FOR USE IN COURTROOMS WHERE DEAF LAWYERS OR JURORS ARE ACCOMODATED

    SBC: Virgus Computer Systems            Topic: N/A

    USING COMPUTERIZED REAL-TIME CAPTIONING STENOGRAPHIC TECHNOLOGY DEVELOPED BY VIRGUS COMPUTER SYSTEMS (VCS), THE PRINCIPAL INVESTIGATOR WILL DETERMINE ANY ADAPTATIONS NECESSARY TO ENABLE THIS STENOGRAPHIC TECHNOLOGY TO BE OF SIGNIFICANT BENEFIT TO HEARING-IMPAIRED (DEAF) LAWYERS, JURORS, LITIGANTS OR WITNESSES IN A COURTROOM SETTING. VCS,A SOFTWARE DEVELOPMENT AND MARKETING FIRM SPECIALIZING IN PRO ...

    SBIR Phase I 1989 Department of Education

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