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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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Computer Science Curriculum for First Grade Students Using a Robot Games Platform
SBC: Play Works Studio Topic: EDIES15R0005The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
LifeSim
SBC: SPRY FOX LLC Topic: edieS15R0005This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: EDIES15R0008Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: N/AThe project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...
SBIR Phase I 2014 Department of Education -
The eSparkBeat: A Pulse on the Modern Classroom
SBC: ESPARK LEARNING Topic: N/AeSpark is a website that provides teachers curated playlists of tablet-based apps, videos, and assessments tailored to students’ individualized learning needs. In this project, the research team is developing a prototype of eSparkBeat, a dynamic dashboard to provide teachers useful content and resources tailored to particular classroom foci to improve instruction. The intended users of eSpark wi ...
SBIR Phase I 2014 Department of Education -
THE READY COURSE, AN INTERACTIVE VIDEODISC ASSISTED READING PROGRAM
SBC: Applied Interactive Tech Topic: N/AFUNCTIONAL ILLITERACY MEANS BEING UNABLE TO ADDRESS AND MAILA LETTER OR TO RECEIVE CHANGE AND A RECEIPT AND DETERMINE THAT IS CORRECT. IT MEANS BEING UNABLE TO READ AND UNDER- STAND A CLASSIFIED AD, TO USE A ROAD MAP CORRECTLY, AND TO READ STREET SIGNS. FUNCTIONAL ILLITERACY IS THE INABILITY TO COMPUTE THAT ONE'S PAYCHECK IS CORRECT AND IN MANY CASES FUNCTIONAL ILLITERACY CAUSES ON NOT TO BE ABLE ...
SBIR Phase II 1989 Department of Education -
THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE-- COMPUTER ASSISTED INSTRUCTION IN SCIENCE UTILIZING PROGRESSIVE ESL
SBC: Integrated Learning Systems Topic: N/AN/A
SBIR Phase I 1989 Department of Education -
ADAPTATION AND DEVELOPMENT OF A COMPACT, PORTABLE COMPUTERIZED REAL-TIME CAPTIONING STENOGRAPHIC UNIT FOR USE IN COURTROOMS WHERE DEAF LAWYERS OR JURORS ARE ACCOMODATED
SBC: Virgus Computer Systems Topic: N/AUSING COMPUTERIZED REAL-TIME CAPTIONING STENOGRAPHIC TECHNOLOGY DEVELOPED BY VIRGUS COMPUTER SYSTEMS (VCS), THE PRINCIPAL INVESTIGATOR WILL DETERMINE ANY ADAPTATIONS NECESSARY TO ENABLE THIS STENOGRAPHIC TECHNOLOGY TO BE OF SIGNIFICANT BENEFIT TO HEARING-IMPAIRED (DEAF) LAWYERS, JURORS, LITIGANTS OR WITNESSES IN A COURTROOM SETTING. VCS,A SOFTWARE DEVELOPMENT AND MARKETING FIRM SPECIALIZING IN PRO ...
SBIR Phase I 1989 Department of Education