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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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AlphaBear2
SBC: SPRY FOX LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Toddler App and Cane System: An Innovative Program for Teaching Orientation and Mobility to Toddlers with Vision Impairment
SBC: Safe Toddles, LLC Topic: edIES17R0005With this Phase I funding, the project team will develop and test a prototype of the Toddler App and Cane which is intended to improve functional and adaptive school readiness skills for toddlers with visual impairments. The prototype will include a wearable hardware-based cane that wraps around a child's waist and provides tactile and audio cues to facilitate walking, a curriculum with game activ ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Advancing Technology to Prevent School Violence
SBC: Happy People Games, Inc Topic: edIES17R0005With this Phase I funding, the project team will develop and test a prototype of a game-based application, Keeping It Real, to promote healthy relationships and prevent sexual misconduct among high school students. The prototype will include a game-based storytelling structure with branching narrative where students' choices determine how the story unfolds, a component to promote individual and gr ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Mission US: TimeSnap
SBC: Electric Funstuff, Inc. Topic: edIES15R0005In prior research and development (in part supported by a 2014 ED/IES SBIR award), the project team developed Mission U.S., a series of web- and app-based games for topics in U.S. history. With this Phase I funding, the team will extend Mission U.S. by developing and testing a prototype of a virtual reality (VR) platform to immerse students in transformational moments in U.S history and to guide d ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: N/AThe project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...
SBIR Phase I 2014 Department of Education -
Technology-enhanced Tutoring: Linking School and Home to Help Struggling Readers
SBC: Sirius Thinking Ltd Topic: N/AThe project team is developing a prototype of Lightning Squad: Powered-Up Reading with Teams, a multimedia tutoring tool that will be used by paraprofessionals working with up to six 1st to 3rd grade students who need extra support in reading. The tutoring program will build on the Success for All whole school reading program through the incorporation of video segments and gaming content. The prod ...
SBIR Phase I 2014 Department of Education