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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  2. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  3. The First Intelligent Wearable Device to Enhance Student Attention Through Personalized Self-Monitoring and Reinforcement

    SBC: REVIBE TECHNOLOGIES INC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of a hardware and web-based social and behavioral intervention to improve self-regulation (SR) of students in grades 3 to 5. The prototype will include a wearable wristband that gently vibrates from time to time during the school day to prompt students to indicate their level of SR (e.g. level of focus, attention, self-c ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  4. A Comprehensive Tool for Supporting Social and Emotional Learning Instruction for Students with High-Functioning Autism Spectrum Disorder

    SBC: 3-C Institute for Social Development, Inc.            Topic: 1

    The key components of the IvyScip platform will include a user interface for teachers to complete an assessment battery on individual students diagnosed with HF-ASD, a backend system for storing data, data-driven recommendations for supporting student needs, and reports on student progress over time. The platform will also include an online teacher implementation guide.

    SBIR Phase II 2016 Department of Education
  5. AlphaBear

    SBC: SPRY FOX LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
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