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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  2. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  3. AlphaBear

    SBC: SPRY FOX LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
  4. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  5. LifeSim

    SBC: SPRY FOX LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  6. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  7. DEVELOPMENT OF A MINIATURIZED ELECTRONIC COMPASS FOR USE IN PROVIDING DIRECTIONAL GUIDANCE TO VISUALLY IMPAIRED INDIVIDUALS

    SBC: Arctos Research            Topic: N/A

    DESIGN AND FABRICATION OF SOLID-STATE DIRECTION-INDICATING APPARATUS, WITH TILT-IMMUNITY, THAT PROVIDES AN AUDIBLE OR TACTILE INTERFACE WITH THE USER. REDUCED SIZE TO ALLOW ENCAPSULATION IN A TYPICAL WALKING CANE. A DEVICE WILL BE DESIGNED THAT WILL PROVIDE A VISUALLY IMPAIRED PERSON WITH AN INDICATION OF HORIZONTAL DIRECTION, WITH RESPECT TO THE EARTH'S MAGNETIC FIELD. THE DEVICE WILLALSO SIGNAL ...

    SBIR Phase I 1990 Department of Education
  8. A MICROCOMPUTER SCREENING SYSTEM FOR CHILDREN WITH DISABILITIES

    SBC: Edmark Corpon            Topic: N/A

    THIS PROPOSAL REQUESTS DEPARTMENT OF EDUCATION SUPPORT FOR EDMARK, A SMALL BUSINESS IN BELLEVUE, WASHINGTON, TO DEVELOPAND FIELD-TEST A HARDWARE/SOFTWARE PACKAGE TO ADDRESS THE POSSIBLE DISABILITIES BY TEACHERS AND PARAPROFESSIONALS. PUBLIC LAW 99-457 REQUIRES THE IDENTIFICATION AND PROVISION OF SERVICES TO YOUNG CHILDREN WITH DISABILITIES. QUALIFIED PERSONAL, REMOTE LOCATION, OR OTHER REASONS. A ...

    SBIR Phase I 1990 Department of Education
  9. THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE-- COMPUTER ASSISTED INSTRUCTION IN SCIENCE UTILIZING PROGRESSIVE ESL

    SBC: Integrated Learning Systems            Topic: N/A

    THE PROGRESSIVE SCIENCE INSTRUCTION PACKAGE WILL BE A SOFTWARE AND COURSEWARE PACKAGE WHICH WILL TEACH SCIENCE IN GRADES 6-9 TO STUDENTS WHOSE NATIVE LANGUAGE IS NOT ENGLISH. STUDENTS USING THE PACKAGE WILL LEARN SCIENCE MATERIAL IN MICROCOMPUTER-BASED TUTORIAL DIALOGS THAT INCORPORATE INTERACTIVE VIDEO, GRAPHICS, AND MULTIPLE LEVELSOF TEXTUAL RESPONSES AND REMEDIATIONS. THE STUDENTS WILL WORK PAP ...

    SBIR Phase II 1990 Department of Education
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