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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Collapsible and Protective Portable Canine Shelter

    SBC: MANTEL TECHNOLOGIES, INC.            Topic: CBD222003

    In this SBIR program, Mantel Technologies will develop an innovative, light weight, rapidly deployable canine shelter for use in response to chemical warfare agent threats. The shelter will be capable of filtering particulates and absorbing a wide range of chemical warfare agents and will meet canine behavioral, anatomical and physiological needs including shelter temperature regulation and airflo ...

    SBIR Phase I 2023 Department of DefenseOffice for Chemical and Biological Defense
  2. Infini-D Summits: An Online Platform for Immersive Full-Class Literacy Simulations

    SBC: INFINID LEARNING INC            Topic: 91990023R0011

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  3. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990020R0006

    KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  4. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990020R0006

    The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  5. LoomVue Browser: Supporting Language Learning with a Dynamic Diglot Weave

    SBC: KING'S PEAK TECHNOLOGY, INC.            Topic: 91990020R0006

    This project will develop a prototype of an online program to support students in middle and high school who are English learners (ELs) in reading passages in English. The prototype will present passages as diglot weave texts. These texts are created by blending English and Spanish words together, with passages continually changing as readers gain skill in the target language. The prototype will i ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  6. Optimized Platforms for Proper Glycosylation and Sialylation of Recombinant Human Butyrylcholinesterase (rBChE)

    SBC: Technology Holding, LLC            Topic: CBD192007

    The threat of organophosphate (OP) chemical warfare agents (CWA) to United States military personnel is a persistent problem due to the relative ease of manufacturing chemical threats compared to nuclear and biological agents. Human butyrylcholinesterase (BChE) has been identified as a probable bio-scavenger of OP CWAs that could be used to protect individuals that could be exposed to OP CWAs. The ...

    SBIR Phase I 2020 Department of DefenseOffice for Chemical and Biological Defense
  7. Optimized Platforms for Proper Glycosylation and Sialylation of Recombinant Human Butyrylcholinesterase (rBChE)

    SBC: ECHELON BIOSCIENCES, INC.            Topic: CBD192007

    Organophosphorus (OP) toxins and chemical warfare agents (CWA) are active nerve agents posing significant hazard for both soldiers and civilians. Butyrylcholinesterase (BChE) is a safe and effective bioscavenger that detoxifies OP and CWAs when injected either prophylactically or post-exposure; but a major technical problem has been producing a recombinant form of BChE with acceptable properties f ...

    SBIR Phase I 2020 Department of DefenseOffice for Chemical and Biological Defense
  8. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  9. AlphaBear

    SBC: SPRY FOX LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
  10. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
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