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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
LoomVue Browser: Supporting Language Learning with a Dynamic Diglot Weave
SBC: KING'S PEAK TECHNOLOGY, INC. Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade
SBC: MIDSCHOOLMATH, LLC Topic: 99190018R0005Purpose: This project team will fully develop and test Fate and Fortune, an online class-wide intervention where grade 8 students learn algebra within a story-based game. Research demonstrates that students who do not succeed in algebra are more likely to eventually drop out of high school. When students begin Algebra I, a lack of conceptually meaning and understanding can be further reinforced by ...
SBIR Phase II 2018 Department of EducationInstitute of Education Sciences -
AlphaBear2
SBC: SPRY FOX LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: EDIES15R0008Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences -
Empires: The First Socially-Networked Story-Based Math Game
SBC: MIDSCHOOLMATH, LLC Topic: N/AEmpires is a web-based game that addresses 36 pre-algebra Common Core State Standards in mathematics for 7th and 8th grades. The game follows a storyline in a recreation of an ancient empire which is at the brink of agricultural revolution and of becoming a trade economy. As students play the game, they engage in math-focused activities to drive the action, such as taxing citizens to learn ratios ...
SBIR Phase II 2013 Department of Education -
New Electro-Hydraulic Foot Prosthesis
SBC: MOTION CONTROL, INC Topic: 84133S2This project develops an electronic-controlled version of the advanced hydraulic foot/ankle (MCI Foot) demonstrating the feasibility of the automatic adjustment of resistance throughout the range of motion. The advanced MCI Foot, especially the automatic-controlled version, contributes to the function of the prosthesis wearer, resulting in advanced and more natural walking benefits. The project ob ...
SBIR Phase II 2010 Department of Education -
Utility Arm ¿An Upper Limb Prosthesis
SBC: MOTION CONTROL, INC Topic: N/AMotion Control will develop an innovative body-powered (BP) upper extremity (UE) prosthetic system which offers substantial improvements in functionality, comfort, and aesthetics, for persons with UE deficiencies at all levels. This “Utility Arm” system will in¬crease independence and work capabilities for users of arm prostheses, with less com-plexity than a full myoelectric arm system, and ...
SBIR Phase II 2009 Department of Education -
HigherLearning at Higher Speeds in Biosciences Using Time Compressed Animated Delivery
SBC: Current Conceptions, Inc. Topic: N/ATheoverallgoalistoestablishanefficientTCADinstructionaldesignandtovalidatethatenhancedlearningoutcomesoccuramongdiversetopics.InPhaseI,wewilldeveloptwoTimeCompressedAnimatedDeliveryprototypesthatwillpresentcomplexphysiologicconceptsinreproductivescience.TheincorporatedtechnologiesoftheTCADare:stepanimations,3Danatomicalreconstructions,streaminganimations,voiceoverandscriptmessaging.ThePhaseIexperi ...
SBIR Phase II 2008 Department of Education