List
The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.
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AlphaBear2
SBC: Spry Fox LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
AlphaBear
SBC: Spry Fox LLC Topic: 1In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...
SBIR Phase I 2016 Department of Education -
Computer Science Curriculum for First Grade Students Using a Robot Games Platform
SBC: Play Works Studio Topic: EDIES15R0005The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
LifeSim
SBC: Spry Fox LLC Topic: edieS15R0005This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...
SBIR Phase I 2015 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: EDIES15R0008Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...
SBIR Phase II 2015 Department of EducationInstitute of Education Sciences -
Eco: An Online Virtual World for Secondary School Environmental Literacy and Collaborative Problem Solving
SBC: STRANGE LOOP GAMES INC. Topic: N/AThe project team is developing a prototype of Eco, a multi-player game to prepare high school students to be environmentally literate citizens with 21st century skills. To play the game, students will enter a shared online world featuring a simulated ecosystem of plants and animals. Students will co-create the civilization by measuring, modeling, and analyzing the underlying ecosystem. Students ad ...
SBIR Phase I 2014 Department of Education -
Readorium Rising Reader: Smart Nonfiction Comprehension Software For Students In Grades 3-5
SBC: Mtelegence Corporation Topic: N/AThe project team is developing a prototype of the Readorium Rising Reader, a web-based game for students in grades 3 to 5 intended to strengthen reading comprehension of non-fiction science text. The game will provide students with strategies to use as they construct meaning and decipher new content vocabulary. The game will supplement classroom lessons and will be aligned with the Common Core S ...
SBIR Phase I 2013 Department of Education -
Software to Compute Effect Sizes for Cluster-Randomized Trials
SBC: Biostatistical Programming Associates, Inc. Topic: N/APurpose: In education research, the standardized mean difference (symbolized by d) is the predominant effect size index. It is calculated as the difference between the treatment-group and control-group means, divided by the pooled standard deviation. Using d allows the impacts of education interventions to be compared even when they have been evaluated using different measures or study designs. Ca ...
SBIR Phase II 2012 Department of Education -
Ko's Journey: Empires
SBC: MidSchool Math, LLC Topic: N/AThis project team is developing a prototype of a web-based pre-algebra math game for middle school students for use on tablet and personal computer platforms. The game, called Empires, will be story-based, strategic, and will enable peer-to-peer interactions. The games will be integrated within classroom practice. Pilot research in Phase I will seek to demonstrate that the gaming prototype functio ...
SBIR Phase I 2012 Department of Education