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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. A novel water quality measurement system as a teaching aid for environmental education

    SBC: GAIAXUS LLC            Topic: 91990023R0016

    Not available

    SBIR Phase II 2023 Department of EducationInstitute of Education Sciences
  2. Infini-D Summits: An Online Platform for Immersive Full-Class Literacy Simulations

    SBC: INFINID LEARNING INC            Topic: 91990023R0011

    Not available

    SBIR Phase I 2023 Department of EducationInstitute of Education Sciences
  3. A novel water quality measurement system as a teaching aid for environmental education

    SBC: GAIAXUS LLC            Topic: 91990022R0001

    Not available

    SBIR Phase I 2022 Department of EducationInstitute of Education Sciences
  4. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  5. LoomVue Browser: Supporting Language Learning with a Dynamic Diglot Weave

    SBC: KING'S PEAK TECHNOLOGY, INC.            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  6. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990021R0003

    Not available

    SBIR Phase II 2021 Department of EducationInstitute of Education Sciences
  7. Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners

    SBC: KOOAPPS LLC            Topic: 91990020R0006

    KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  8. vCoder and AI Assisted Learning

    SBC: BEACH DAY STUDIOS LLC            Topic: 91990020R0006

    The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  9. LoomVue Browser: Supporting Language Learning with a Dynamic Diglot Weave

    SBC: KING'S PEAK TECHNOLOGY, INC.            Topic: 91990020R0006

    This project will develop a prototype of an online program to support students in middle and high school who are English learners (ELs) in reading passages in English. The prototype will present passages as diglot weave texts. These texts are created by blending English and Spanish words together, with passages continually changing as readers gain skill in the target language. The prototype will i ...

    SBIR Phase I 2020 Department of EducationInstitute of Education Sciences
  10. Language Learning Experience in Virtual Reality

    SBC: A P Ventures, LLC            Topic: 91990019R0011

    The team will develop a prototype of a virtual reality environment for high school students who are learning a foreign language. Students will become active participants in virtual scenarios using the target language of instruction (Russian in Phase I), with listening comprehension, vocabulary acquisition and recall, and grammar development occurring implicitly in simulated real-world context. At ...

    SBIR Phase I 2019 Department of EducationInstitute of Education Sciences
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