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The Award database is continually updated throughout the year. As a result, data for FY19 is not expected to be complete until April, 2020.

  1. Computer Science Curriculum for First Grade Students Using a Robot Games Platform

    SBC: Play Works Studio            Topic: EDIES15R0005

    The project team is developing and testing a prototype of a computer science game-based intervention intended for Grade 1 students. The prototype will include physical robots that will be designed and controlled on a game board by students through a blue-tooth enabled smartphone app. The product will include teacher resources and suggestions to facilitate classroom integration. In the Phase I pilo ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. LifeSim

    SBC: Spry Fox LLC            Topic: edieS15R0005

    This project team will develop and test a prototype of LifeSim, intended to be a financial literacy game app for high school students to strengthen mathematical skills and practical life knowledge. In the game, high school students will manage hypothetical investment funds and be challenged to understand compounded interest and debt. The app will include materials for math teachers to integrate th ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Eco: An Online Virtual World for Middle School Environmental Literacy and Collaborative Problem Solving

    SBC: STRANGE LOOP GAMES INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: https://www.youtube.com/watch?v=PsvXXII2zzw&index=5&list=PLVHqsnePfULrUf_-HwtRfwEYsb9patGd- Purpose: This project will develop and test Eco, an online multiplayer virtual environment and game designed to enhance middle school students' knowledge of ecology and environmental literacy. This is important because according to the 2011 National Assessment ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  4. THE READY COURSE, AN INTERACTIVE VIDEODISC ASSISTED READING PROGRAM

    SBC: Applied Interactive Tech            Topic: N/A

    N/A

    SBIR Phase I 1988 Department of Education
  5. BIOMECHANICAL PROPERTIES OF RECIPROCATING MOTION FOR DIS- ABLED INDIVIDUALS WHILE CYCLING

    SBC: Motion Transfer Cycling            Topic: N/A

    ALTHOUGH BICYCLES HAVE LONG BEEN USED IN THE REHABILITATION OF NEUROMUSCULAR AND MUCULOSKELETAL CONDITIONS FOR BOTH LOW-ER AND UPPER EXTREMITIES, LITTLE RESEARCH HAS BEEN DONE TO INVESTIGATE THE EFFECTS OF THE TRADITIONAL CIRCULAR CRANKINGMOTION ON PATIENT REHABILITATION. RETURNING A PATIENCT TO OPTIMUM FUNCTION REQUIRES A VARIETY OF MEASURES TO INCREASE STRENGTH, RANGE OF MOTION, ENDURANCE (BOTH ...

    SBIR Phase I 1988 Department of Education
  6. VIDEODISC AND COMPUTER TECHNOLOGY IN BEHAVIOR MANAGEMENT TRAINING

    SBC: VIDEODISCOVERY, INC.            Topic: N/A

    THE PROJECT TESTS THE MERIT AND FEASIBILITY OF USING INTER- ACTIVE VIDEODISCS TO TRAIN TEACHERS, AND SUPPORT PERSONNEL FOR BEHAVIOR MANAGEMENT IN THE CLASSROOM AND TO DIRECTLY TRAIN STUDENTS AND PARENTS FOR BEHAVIORAL CONTROL. CONTROL-LING STUDENT BEHAVIOR IS OF THE HIGHEST PRIORITY IN MOST SCHOOLS. THE SEATTLE SCHOOL DISTRICT HAS ENDORSED THIS PROJECT AND IS SUPPORTING BOTH PRODUCTION AND TESTING ...

    SBIR Phase I 1988 Department of Education

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