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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Teachley Connect: A Game-Based Formative Assessment Platform for K–5 Mathematics

    SBC: TEACHLEY, LLC            Topic: 1

    Teachley Connect will be a mobile tablet-based platform that uses games to give elementary schools rich formative assessment data and intervention support. Teachley Connect will permit students to continue playing exactly where they left off on any tablet. The platform will also connect apps into a single teacher dashboard, providing teachers detailed reports on student performance across games, w ...

    SBIR Phase II 2016 Department of Education
  2. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: 1

    This project team will develop and test a prototype of SuperChem VR, a game to support high school students' basic chemistry learning. The prototype will include a set of web-based laboratory modules which will be integrated within a virtual reality headset to allow for a 360-degree visual exploration of the environment. The prototype will also include teacher resources for classroom implementatio ...

    SBIR Phase I 2016 Department of Education
  3. AlphaBear

    SBC: SPRY FOX LLC            Topic: 1

    In prior research and development, the team developed AlphaBear, a mobile gaming app where students are challenged to spell words which are then used to create humorous sentences. This project will develop and test a prototype for use specifically by English Learners. The prototype will formatively assess students' vocabulary, adjust gameplay to the skill levels of individual students, and provide ...

    SBIR Phase I 2016 Department of Education
  4. An Empirical Approach to Developing Web-based Math Learning Games to Improve Elementary School Student Outcomes

    SBC: Virtual Learning Technologies (Sokikom)            Topic: N/A

    Recent reports assert that the education system of the United States is failing to produce enough mathematically skilled workers necessary for the country to remain globally competitive. A key problem in the current system, as reported by the National Mathematics Advisory Panel, is that students are not learning the foundational math skills they need during the elementary school years. This projec ...

    SBIR Phase I 2009 Department of Education
  5. An Empirical Approach to Developing Web-based Math Learning Games to Improve Elementary School Student Outcomes

    SBC: Virtual Learning Technologies (Sokikom)            Topic: N/A

    Recent reports assert that the education system of the United States is failing to produce enough mathematically skilled workers necessary for the country to remain globally competitive. A key problem in the current system, as reported by the National Mathematics Advisory Panel, is that students are not learning the foundational math skills they need during the elementary school years. This projec ...

    SBIR Phase II 2009 Department of Education
  6. Early Math Intervention Program for Improved Comprehension and Communication in Problem Solving for Students with Learning Disabilities.

    SBC: Leanimation, LLC            Topic: N/A

    Learnimation will design, build and validate a universally-designed early math and science intervention gesture training program for pre-school through early middle school students with learning disabilities (lds), their teachers and caregivers. Existing neuroscience and disability research demonstrates the effectiveness of gesture as an intervention strategy for students with lds. This project ...

    SBIR Phase I 2009 Department of Education
  7. Literacy Engagement and Achievement Passport

    SBC: Knowledge Athletes, Inc.            Topic: N/A

    We propose to develop a web based educational software platform (Literacy Engagement and Achievement Passport or LEAP) that can be used by students to support higher levels of literacy engagement and achievement among adolescents,in traditional middle school and high school classes as well as other educational settings.

    SBIR Phase II 2009 Department of Education
  8. Utility Arm ¿An Upper Limb Prosthesis

    SBC: MOTION CONTROL, INC            Topic: N/A

    Motion Control will develop an innovative body-powered (BP) upper extremity (UE) prosthetic system which offers substantial improvements in functionality, comfort, and aesthetics, for persons with UE deficiencies at all levels. This “Utility Arm” system will in¬crease independence and work capabilities for users of arm prostheses, with less com-plexity than a full myoelectric arm system, and ...

    SBIR Phase II 2009 Department of Education
  9. New Electro-Hydraulic Foot Prosthesis.

    SBC: MOTION CONTROL, INC            Topic: N/A

    Motion Control, Inc. (MCI) will complete an electronic-controlled version of the advanced hydraulic foot/ankle which will demonstrate the feasibility of the automatic adjustment of resistance throughout the range of motion. The advanced MCI Foot, especially the automatic controlled version, is expected to contribute to the function of the prosthesis wearer, resulting in advanced and more natural ...

    SBIR Phase I 2009 Department of Education
  10. Haptic Feedback Improvements for Prostheses

    SBC: ORTHOCARE INNOVATIONS LLC            Topic: N/A

    Haptic feedback improvements for prostheses tactile sensory feedback or haptic is a fundamental element of life. While vital for interaction with the outside world, current prostheses do not have a mechanism to convey sensory information, making it difficult for users to feel connected to their environments through their prostheses, and to engage in active grasping and exploration tasks. Benefit ...

    SBIR Phase I 2009 Department of Education
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