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Award Data
The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.
Download all SBIR.gov award data either with award abstracts (290MB)
or without award abstracts (65MB).
A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.
The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.
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StepWise Virtual Tutor for Math Word Problems Using SRSD
SBC: QUERIUM CORPORATION Topic: 91990023R0016Not available
SBIR Phase II 2023 Department of EducationInstitute of Education Sciences -
StepWise Virtual Tutor for Math Word Problems Using SRSD
SBC: QUERIUM CORPORATION Topic: 91990022R0001Not available
SBIR Phase I 2022 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
HATCH: A Binge-Worthy Educational TV Show
SBC: Caprock Creative LLC Topic: 91990021R0001Not available
SBIR Phase I 2021 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990021R0003Not available
SBIR Phase II 2021 Department of EducationInstitute of Education Sciences -
Pictoword School: Combining AI (Machine Learning) and Game-Based Learning to Support English Learners
SBC: KOOAPPS LLC Topic: 91990020R0006KooApps previously developed Pictoword, an application that uses visual, puzzle, and game-based mechanics for players to build fun vocabulary words by combining pictures. In this Phase I project, the team will develop a new prototype intended to personalize the learning experience for individual students who are English learners (ELs) to build their English vocabulary. The prototype will include a ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
vCoder and AI Assisted Learning
SBC: BEACH DAY STUDIOS LLC Topic: 91990020R0006The researchers will further develop their existing vCoder, an immersive virtual reality (VR) game for students to learn to code. This project will develop an artificial intelligence component to customize pathways to optimize how individual students learn to code. At the end of Phase I, in a pilot study with a middle school class, the researchers will examine whether the prototype functions as pl ...
SBIR Phase I 2020 Department of EducationInstitute of Education Sciences -
AlphaBear2
SBC: SPRY FOX LLC Topic: EDIES17R0006This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...
SBIR Phase II 2017 Department of EducationInstitute of Education Sciences -
A Collaborative Interface for Teacher-Student Interaction in Virtual Environments
SBC: STRANGE LOOP GAMES INC. Topic: edIES17R0005In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...
SBIR Phase I 2017 Department of EducationInstitute of Education Sciences -
StepWise Virtual Tutor for Algebra I
SBC: QUERIUM CORPORATION Topic: 1StepWise will be a mobile and desktop virtual tutor that provides real-time assessments and support to middle and high school students to learn Algebra. The adaptive engine will include rule-based artificial intelligence to guide students through the steps of solving problems, and will permit students to explore many different pathways to a correct response. After entering a response, students wil ...
SBIR Phase II 2016 Department of Education