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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Technology consulting services

    SBC: Frontier Solutions            Topic: N/A

    The ultimate goal of this project is to assist school personnel to better understand the balance between classroom technology needs and system security by creating training modules to address specific areas. The first objective is the development of a survey tool, the Education Security Practices Survey (ESPS). The ESPS survey tool will identify specific areas of disconnect in current practices a ...

    SBIR Phase I 2006 Department of Education
  2. Give Me 5 For Children

    SBC: Interactive Training Technologies            Topic: N/A

    The rising incidence of obesity in children in the U.S. contributes to obesity in adulthood. A strong correlation has been described between obesity and chronic diseases. Therefore, the overall goal of our project is to prevent the development of chronic diseases by affecting improved nutrition to decrease childhood obesity. The objective of this proposed Phase I project is to design and develo ...

    SBIR Phase I 2006 Department of Education
  3. Video Game Science Literacy

    SBC: SOUTH DAKOTA HLTH TECH INNOVATIONS, INC.            Topic: N/A

    Develop a videogame for the middle school science classroom. Embedd science concepts into a virtual world where students explore the relationships between them. Ensure that game design creates a virtual world where scientific experimentation can be called “play.” Wrap the videogame in a lesson plan that embraces the game’s strength as a discovery experience and supports it with real-life ...

    SBIR Phase I 2006 Department of Education
  4. Integration of Intelligent Tutoring Systems into Middle School Biology Education

    SBC: SOUTH DAKOTA HLTH TECH INNOVATIONS, INC.            Topic: N/A

    The objective of the Phase II research is to develop and test an Internet based science intelligent tutoring system, scibercell to assist 6-12 grad students learn scientific concepts that are currently difficlut to conceptualize. This will be don through an Internet-based interactive biology program and curriculum for middle and high school that fosters self-paced student-centered active learning ...

    SBIR Phase II 2002 Department of Education
  5. Integration of Intelligent Tutoring Systems into Middle School Biology Education

    SBC: SOUTH DAKOTA HLTH TECH INNOVATIONS, INC.            Topic: N/A

    The objective of the Phase II research is to develop and test an Internet based science intelligent tutoring system, scibercell to assist 6-12 grad students learn scientific concepts that are currently difficlut to conceptualize. This will be don through an Internet-based interactive biology program and curriculum for middle and high school that fosters self-paced student-centered active learning ...

    SBIR Phase I 2002 Department of Education
  6. Integration of Intelligent Tutoring Systems into Middle School Biology Education

    SBC: SOUTH DAKOTA HLTH TECH INNOVATIONS, INC.            Topic: N/A

    N/A

    SBIR Phase I 2001 Department of Education
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