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The Award database is continually updated throughout the year. As a result, data for the given year is not complete until April of the following year. Annual Reports data is a snapshot of agency reported information for that year and hence might look different from the live data in the Awards Information charts.

  1. Design Environment for Educator-Student Collaboration Allowing Real-Time Engineering-centric, STEM (DESCARTES) Exploration in Middle Grades

    SBC: Parametric Studio, Inc.            Topic: none

    DESCARTES is a game-based engineering environment where students design, test, and build projects, including boats, airplanes, and other models. The web-based student-facing environment will include challenges, topic introductions, tutorials, and tools for analyzing and improving projects. Following completion of a concept in the environment, students will then build and test real world prototypes ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  2. Moby.Read: Automated Basic Reading Assessment

    SBC: ANALYTIC MEASURES INCORPORATED            Topic: EDIES17R0006

    Moby.Read is aa tablet-based speech recognition app that grade school students use to administer oral-reading fluency assessments in real-time. The app is intended to replace face-to-face oral reading assessments done by teachers, and to save time and increase the accuracy of the assessment. Through the teacher dashboard, Moby.Read will aggregate assessment results at the class and individual stud ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  3. Cyberchase Fractions Quest

    SBC: FABLE VISION, INC.            Topic: EDIES17R0006

    The final product is Cyberchase Fractions Quest—a math game based on the storyline of PBS children's television series, Cyberchase. In the game, students in grades 3 and 4 will apply learning fractions within three contexts: areas and regions (such as shapes), sets (groups of objects), and on a number line. The game will identify specific areas where students struggle and will introduce challeng ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  4. Development of an Online, Multi-Challenge Platform for K-12 Students

    SBC: FUTURE ENGINEERS, LLC            Topic: edIES17R0006

    The project team will develop a platform that will facilitate design challenges in K-12 classrooms across STEM academic topics and career paths within the field of engineering. The platform will enable classes to post their projects to the site and for other classes around the country to participate in the project. Each challenge (and the associated education resources curated for that challenge) ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  5. SuperChem VR: The Immersive Reality Chemistry Game

    SBC: Schell Games LLC            Topic: edIES17R0006

    SuperChemVR is a room-scale VR lab and learning game for high school chemistry students. While wearing a VR headset, students will be immersed in a simulated chemistry 3D-environment where they will be challenged to acquire basic lab and safety skills. Through actual, accurate measurement and experimentation, students will improve their understanding of chemistry practices as they learn using scie ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  6. Improving Administrators' Education Technology Discovery and Selection

    SBC: EDSURGE INC            Topic: edIES17R0006

    Concierge is a platform for school administrators to discover and select education technology products to support school improvement. The intended users are principals, technology coaches, and curriculum directors who are responsible for selecting and implementing education technology in K–12 classrooms or schools. Concierge will include components to guide administrators through the product dis ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  7. AlphaBear2

    SBC: SPRY FOX LLC            Topic: EDIES17R0006

    This project team will fully develop and test AlphaBear 2, a vocabulary learning game for grade 4 to 7 students. Vocabulary is a prerequisite for academic success, as it is linked to stronger performance across academic subjects and improved reading comprehension. It is more difficult for students to participate in educational activities without understanding the key vocabulary associated with tha ...

    SBIR Phase II 2017 Department of EducationInstitute of Education Sciences
  8. A Collaborative Interface for Teacher-Student Interaction in Virtual Environments

    SBC: STRANGE LOOP GAMES INC.            Topic: edIES17R0005

    In prior projects, including a 2015 ED/IES SBIR award, the team developed two immersive multiplayer virtual game environments. In Eco and Colony, middle school students collaboratively apply scientific practices within the virtual worlds to address challenges, such as the availability of resources and energy and maintaining clean water. With this Phase I funding, the team is developing a prototype ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  9. Fate and Fortune: A Story-Based Algebra Simulator of High Seas Trade

    SBC: MidSchool Math, LLC            Topic: edIES17R0005

    With this Phase I funding, the project team will develop and test a prototype of Fate and Fortune, a simulated learning environment aligned for grade 8 algebra. The prototype will include story-based adventure set in the era of the spice trade of the 1600s. In the multi-player game, the class of students must apply algebraic equations to advance and learn academic content. At the end of Phase I, i ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences
  10. StoryWorld: Formative Evaluation Dashboard for English Language Learners

    SBC: StoryWorld International Corporation            Topic: EDIES17R0005

    In prior research and development, the project team developed a StoryWorld, a computer-based intervention for English Learners (ELs) that presents children oral and written narratives in English while also providing the information in their first language. With this Phase I funding, the team will develop and test a prototype of a web-based dashboard that provides EL teachers real-time reports on c ...

    SBIR Phase I 2017 Department of EducationInstitute of Education Sciences

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