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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Reinforced Additively Manufactured Compression Assisted Molding (RAMCAM) of On-Demand Environmentally Stable Structural Composite Parts

    SBC: SAN DIEGO COMPOSITES, INC.            Topic: DLA152001

    San Diego Composites, Inc. (SDC) is developing the Reinforced Additively Manufactured Compression Assisted Molding (RAMCAM) pod to produce on-demand, corrosion resistant, aluminum and stainless steel equivalent parts in less than three days. RAMCAM combines the advantageous 2 day lead time of custom parts produced by 3D printing with the 1 day forging of structural parts via composite compression ...

    SBIR Phase II 2016 Department of DefenseDefense Logistics Agency
  2. High-Intensity Compact EUV-X-ray Generators Base on Metastable Innershell Molecular State

    SBC: YK BAE CORP            Topic: DTRA122007

    The primary goal of the preceding Phase I program was to demonstrate the feasibility of developing commercially viable products from our technological innovation that enables unprecedentedly high energy efficiency generation of super-intense EUV-x-ray beams via Metastable Innershell Molecular State. We have successfully met the Phase I goal by demonstrating the feasibility, and are now ready for f ...

    SBIR Phase II 2015 Department of DefenseDefense Threat Reduction Agency
  3. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  4. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BRAINQUAKE INC            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education
  5. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
  6. Low-Cost Biological Solution for Reducing Carbon Pollution in Chemical Manufacturing

    SBC: INDUSTRIAL MICROBES INC            Topic: 14NCER1A

    Industrial Microbes is developing a green fermentation platform to replace carbon-emitting petrochemical production with newer methods that build chemicals out of methane and carbon dioxide.Chemical production is a major source of carbon pollution, responsible for 18% of direct industrialemissions. Our innovation is an engineered microbe that can consume carbon dioxide and methane and produce a ch ...

    SBIR Phase II 2016 Environmental Protection Agency
  7. Using Software and Internet of Things Technology to Drive Behavioral Energy Savings in Commercial Buildings Using Building Orbs

    SBC: Lucid Design Group, Inc.            Topic: 13NCERF1

    Patterns of electricity generation and consumption in the United States have rapidly changed over the past decade and are forecasted to continue doing so in coming decades. On the supply side, increasing generation from renewable sources has raised concerns about the ability of the electrical grid to stay stable given renewables’ intermittent and distributed nature, and has increased calls for n ...

    SBIR Phase II 2015 Environmental Protection Agency
  8. In-Situ Thermal Inspection System for Additive Manufacturing

    SBC: STRATONICS INC            Topic: DLA152001

    Stratonics innovation is an in-situ thermal inspection system for additive manufacturing that monitors and identifies critical thermal indicators to significantly increase yield, reducing cost and schedule while correlating inspection data to post-process inspection, supporting certification and quality part production. In-situ inspection and analysis of key thermal metrics will reduce material wa ...

    SBIR Phase I 2015 Department of DefenseDefense Logistics Agency
  9. Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

    SBC: BRAINQUAKE INC            Topic: edIES15R0005

    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker sk ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  10. S4: A Game-Based 4th Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: edIES15R0005

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards. S4 will include "just-in-time" prompts to support teacher-guided mathematical conversations with stude ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
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