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Award Data

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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. Mobile Learning and Assessment-Game Based Apps with Direct Representation of Mathematics

    SBC: BRAINQUAKE INC            Topic: edIES15R0005

    In prior research and development, the team developed WuzzitTrouble, an iPhone and iPad gaming app where players solve problems using number sense mathematical strategies. This project will develop and test a prototype of an adaptive engine for this game, intended to tailor gameplay to the skill levels of individual students and to provide support (or scaffold learning) for students with weaker sk ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  2. S4: A Game-Based 4th Grade Math Curriculum

    SBC: Virtual Learning Technologies (Sokikom)            Topic: edIES15R0005

    Through a prior project, Sokikom developed a suite of games to replace or supplement Grade school math topics. In this project, the team will develop and test a prototype of Sokikom for Teachers (S4), a platform to host the math games for teacher-led direct instruction for Grade 4 math standards. S4 will include "just-in-time" prompts to support teacher-guided mathematical conversations with stude ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  3. Authoring Tools for High Quality Formative Assessments for Classroom Testing

    SBC: SimInsights, Inc.            Topic: edIES15R0005

    The project team is developing and testing a prototype of PiGames, intended to be a game-based formative assessment system for physics. The prototype will include a curated collection of pre-existing assessments, authoring tools to create new assessments, a dashboard with progress monitoring, and teacher implementation support. In the Phase I pilot research with 6 classrooms and 180 high school st ...

    SBIR Phase I 2015 Department of EducationInstitute of Education Sciences
  4. Low-Cost Biological Solution for Reducing Carbon Pollution in Chemical Manufacturing

    SBC: INDUSTRIAL MICROBES INC            Topic: 14NCER1A

    Project Summary. Industrial Microbes is developing a green fermentation platform to replace carbon-emitting petrochemical processes with new methods that build chemicals out of carbon dioxide and methane. By using these raw materials and a new process, the company will be able to produce valuable chemicals for half the current production cost. This advantage means that Industrial Microbes’ techn ...

    SBIR Phase I 2015 Environmental Protection Agency
  5. Multi Air Pollutant Lab-On-a-Chip (MAPLOC

    SBC: Waddan Systems            Topic: 14NCER1B

    Toxic air pollutants, also known as hazardous air pollutants (HAPs), are those pollutants that are known or suspected to cause cancer or other serious health effects, such as reproductive effects or birth defects, or adverse environmental effects. In today's environment, there are continuing problems associated with the environmental effects of multiple pollutant gas released to the air. This conc ...

    SBIR Phase I 2015 Environmental Protection Agency
  6. Regenerative Capacitive Electro-Desalination System (RECED)

    SBC: Physical Optics Corporation            Topic: 14NCER4B

    The U.S. Environmental Protection Agency (EPA) Office of Water (OW) is seeking innovative technologies to improve the performance and reliability of small drinking water systems. In response, Physical Optics Corporation (POC) proposes to develop a novel Regenerative Capacitive Electro-Desalination System (RECED) to enable the use of reduced-quality water sources, such as weakly saline brackish wat ...

    SBIR Phase I 2015 Environmental Protection Agency
  7. Tag, Track, and Locate (TTL) technologies and concepts for combating weapons of mass destruction (CWMD).

    SBC: SURFACE TREATMENT TECHNOLOGIES, INC.            Topic: DTRA10001

    To address the needs of the Defense Threat Reduction Agency (DTRA), GSI will perform in three areas during the course of this effort. 1) GSI will evaluate a new formulation, capable of self-propagating reaction with the production of an electrically conductive aerosol, for the purpose of Intrusive Electronic Equipment Defeat. This material will be evaluated against electronic equipment (PC's) and ...

    SBIR Phase II 2015 Department of DefenseDefense Threat Reduction Agency
  8. Novel Munition Technologies to Attack and Defeat Weapons of Mass Destruction (WMD)

    SBC: Integrated Solutions for Systems, Inc.            Topic: DTRA143004

    Some of our nations adversaries possess advanced technologies and equipment necessary for the processing and development of Weapons of Mass Destruction (WMD). There is a growing risk that these capabilities and technologies will be used against the United States or our allies. For this reason, an opportunity exists to develop offensive solutions that will enable warfighters to combat WMD at the so ...

    SBIR Phase I 2015 Department of DefenseDefense Threat Reduction Agency
  9. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  10. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
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