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The Award database is continually updated throughout the year. As a result, data for FY24 is not expected to be complete until March, 2025.

Download all SBIR.gov award data either with award abstracts (290MB) or without award abstracts (65MB). A data dictionary and additional information is located on the Data Resource Page. Files are refreshed monthly.

The SBIR.gov award data files now contain the required fields to calculate award timeliness for individual awards or for an agency or branch. Additional information on calculating award timeliness is available on the Data Resource Page.

  1. High-Intensity Compact EUV-X-ray Generators Base on Metastable Innershell Molecular State

    SBC: YK BAE CORP            Topic: DTRA122007

    The primary goal of the preceding Phase I program was to demonstrate the feasibility of developing commercially viable products from our technological innovation that enables unprecedentedly high energy efficiency generation of super-intense EUV-x-ray beams via Metastable Innershell Molecular State. We have successfully met the Phase I goal by demonstrating the feasibility, and are now ready for f ...

    SBIR Phase II 2015 Department of DefenseDefense Threat Reduction Agency
  2. Information Salience

    SBC: DISCERNING TECHNOLOGIES, LLC            Topic: OSD11TD1

    Empirical-based mathematical framework and computer algorithms, for representing human perception and cognition processes and limitations, which influence the recognition of salient information about rapidly changing events.

    STTR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  3. Innovative Filters Using Nanomaterials for Removal of Gaseous Pollutants and Particulates

    SBC: ETSVP-JV, LLC            Topic: 13NCERD2

    A uniquely qualified team consisting of ETSVP-JV, LLC a small business joint venture, and subcontractor RTI International, are commercializing an innovative reactive nanofiber filtration media for controlling PM2.5 and volatile organic compounds (VOCs). Materials developed for the Department of Defense to protect troops from chemical and biological agents are the foundation for next generation fil ...

    SBIR Phase II 2015 Environmental Protection Agency
  4. Using Software and Internet of Things Technology to Drive Behavioral Energy Savings in Commercial Buildings Using Building Orbs

    SBC: Lucid Design Group, Inc.            Topic: 13NCERF1

    Patterns of electricity generation and consumption in the United States have rapidly changed over the past decade and are forecasted to continue doing so in coming decades. On the supply side, increasing generation from renewable sources has raised concerns about the ability of the electrical grid to stay stable given renewables’ intermittent and distributed nature, and has increased calls for n ...

    SBIR Phase II 2015 Environmental Protection Agency
  5. Building Zaption's Ecosystem to Support Video Learning at Scale

    SBC: Zaption, Inc.            Topic: edIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/AIGigEXn12Q Purpose: This project team will develop and test Zaption, a mobile and desktop platform designed to support educators in effectively and efficiently utilizing video (e.g., from YouTube, Vimeo, or their own desktop) as an interactive teaching and learning object. Personalized learning devices (e.g., smartphones, tablets) pop ...

    SBIR Phase II 2015 Department of EducationInstitute of Education Sciences
  6. A Game-Based Intervention to Promote Executive Function and Reasoning in Early Learning

    SBC: KIKO LABS INC.            Topic: EDIES15R0008

    Video Demonstration of the Phase I Prototype: http://youtu.be/P74Z5oNAo4c Purpose: This project will develop and test Kiko's Thinking Time, a series of game apps designed to strengthen children's cognitive skills related to executive functioning and reasoning. A principle objective of preschool is to prepare children for later success in school. Most programs focus on activities to support childr ...

    SBIR Phase II 2015 Department of Education
  7. Contextual Anomaly Management Interface (CAMI) for Autonomous Systems

    SBC: PACIFIC SCIENCE & ENGINEERING GROUP, INC.            Topic: OSD12AU1

    To deal with the increasingly complex, dynamic and unpredictable operational environments of the 21st century, unmanned and autonomous system, sensor, and vehicle technologies are being expanded and improved. For example, unmanned air, ground, and maritime systems provide an expanding set of capabilities, such as intelligence, detection, security, targeting, and strike, while reducing the risk to ...

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  8. Information Salience

    SBC: DISCERNING TECHNOLOGIES, LLC            Topic: OSD11TD1

    Empirical-based mathematical framework and computer algorithms, for representing human perception and cognition processes and limitations, which influence the recognition of salient information about rapidly changing events.

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  9. Human/Autonomous-System Interaction and Collaboration

    SBC: PACIFIC SCIENCE & ENGINEERING GROUP, INC.            Topic: OSD13HS5

    Human-autonomous system interaction is frequently limited by lack of confidence and trust among the (combined) team. In order to have humans collaborate effectively with autonomous systems, improved interfaces and interaction techniques, and frameworks of interaction must be developed that allow for a common perception of the goals, constraints, resources, and other variables relevant to the team ...

    SBIR Phase II 2015 Department of DefenseOffice of the Secretary of Defense
  10. Game-Based Learning and Assessment Computer Applications with Direct Representations of Mathematics

    SBC: BRAINQUAKE INC            Topic: 1

    The final product will include a suite of three app-based puzzle games aligned to national math standards for number sense, algebraic thinking, and problem solving. The games will be designed for use in grade 5 and 6 classrooms where students develop and apply content expertise to solving challenges. The games will include an adaptive engine that assesses and adjusts content based on student level ...

    SBIR Phase II 2016 Department of Education
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